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  1. #11
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    It's impossible to be spec compétitive without at least every Crafter 50

    I woudl say that Crafting is kinda easier in term of rotation now than before (less rng punishing)
    But the way to be able to start them is hella harder (spec and stat requirement)

    I see more the spec system to be an elite thing to seperate Crafter
    But i like it ! I have less heavy crafting work but i'm greatly rewarded
    (0)

  2. #12
    Player
    panderin's Avatar
    Join Date
    Apr 2015
    Posts
    139
    Character
    Panderin Venture
    World
    Zalera
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Spellbinder View Post
    I don't mean to offend, but I can't help but roll my eyes whenever I see this brought up. I didn't need specialists during the 2.x series of patches to mingle with other crafters and make deals.
    That is why each crafter is so very different. This has made crafters on my server work together into a sort of Co-Op situation and really I don't mind it at all. However I do have 6 specialists across 2 characters. I roll my eyes everytime other crafters mention HOW IT WAS IN 2.x....it has been almost a year I think it is time for everyone to move on and at least try to accept this is the way it is for the forseeable future.
    (0)

  3. #13
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by panderin View Post
    I think it is time for everyone to move on and at least try to accept this is the way it is for the forseeable future.
    I think at this point most of us have accepted that the specialist system and the new skills that came with it is lackluster. The only question is, what will the developers do to improve it (note: improve, not remove), which I think is the goal of this thread.
    (1)

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