As long as they give me xp so i can finally up my crafts i'll be happy, leveling from 50 to 60 is just sooooo annoying -_-
As long as they give me xp so i can finally up my crafts i'll be happy, leveling from 50 to 60 is just sooooo annoying -_-
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.


I'm curious as to what level the crafting will be geared toward. The Ixali quests started at level 1 and (in theory) even the toughest could be completed with a level 16 crafter. The goal was to allow DoM/DoW-focused players a way to proceed through the Ixali storyline without having to spend TOO much time developing a crafting class, if crafting really wasn't their thing.
Will Moogles also start at level 1? I don't think we can presume that everyone interested in completing the Moogle quests has already completed the Ixali quests, so they may not have a crafting class at 16+. On the other hand, leveling ANY crafting class to 15 is so ridiculously fast and easy (seriously, it takes about an hour, and you barely even have to leave the crafting guild), you have to have a pretty hardcore hatred of crafting for that to be a big deal. SE may consider a crafting class at 15 to be an acceptable prereq.
But if the Moogle quests are tailored to crafters leveling from 50 to 60, with an expected entry level of 50... That's gonna cut a WHOLE lot of players out of the running. So I doubt that'll be a thing. Or maybe SE crunched the numbers and found that hardly anyone who wasn't a crafter already even bothered with the Ixali quests, and no longer consider non-crafters to even be a demographic to try to appeal to?


Moogles and crafting, the worst parts of the expansion, coming together. Yay?
Unless this provides a way around the red scrip garbage, I don't think I'd be able to bring myself to bother.
I did a calculation with the caps of some pieces of the highest "all classes" crafter gear. Fully melded (for reaching the cap of that gear you need multiple grade 5 materia), it will be equal to red scripts gear (you need to meld the offhand differently for getting the exact same result).
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100


I don't understand the hate I love the moogle quest looking forward to the dayleys.


I doubt the Aquapolis will be the gateway to V materia:
- The live letter already showed that players will be able to earn grade V materia through the moogle beast tribe
- The unofficial translation mentioned something about grade V materia as rewards from a few main story quests.
....Oh no, those stupid crafting debuffs are gonna come back, aren't they?



inb4
"I don't craft, I don't want to craft, why are you excluding me from content? Why Yoshi why?!?! WAAAAAAHHHH"
I hated scrips too at first too, with a passion. Then I actually did it and found how easy, non time consuming and efficient it actually is and I haven't gone a week without capping since. I hope they keep it as a thing.
Well being a level 51+ area I'd think crafters would need to at least be 50. For most people if they don't want to even deal with crafting they could easily pay people (I know Ive done it on my server) to power level by making leve items. 10 HQ per 5 levels seems to do it to 50. Then again they may cut em some slack but kinda the same deal for the sable mask, you needed all beast tribes maxed out including the Ixal to receive it, may just tell everyone to suck it up and either level a crafter or don't bother.
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