reason why water offensive spells numberious main reason . is stages of the game where you relay mostly on stone and aero for solo-playable damage. stone's cast-time is awful. all classes even healer related have some degree of solo playablity. conjurer and white mage don't get holy for longiest. but wait we shouldn't have issues entering dungeons duty finder your right but we can't always relay on duty finder we might want to do some in game exploring on our own.
addition to the water spells fixs the gap making solo playabity for usable. while whm/conjurer this personal experence feels very stressful when trying solo. game isn't so post to be stressful its so post to be fun, relaxing and enjoyable something that you do in your spare time for "fun"
these additions make game more fun for someone who is a only healer until lvl30+ not only water spells do damage they offer a good raid ulitlity
normally aero is up most of the time its nice to have another opinion to use . that actually makes healing more enjoyable
one of most stressful factors on playing conjurer is amount of mp you consume. this why made water 3 suggestion its a "funs" ulitity that gives mp back upon use
in long winded fights its well needed change
don't tell me your one of those super-elitist types that don't understand that at moment whm needs more mp recovery
the scholar has 2 of them. whm has one and shroud really... really sucks
now i know every class has its pros and cons. this shouldn't be a con. the mp management is stressful. thou i believe small degree of it is needed but shouldn't be as needed as it is now
"water" makes a good tank support spell. good solo playable ability isn't op it has 30 second recast-time
"water 2" makes a brilliant crossclass ability to paladin . for big pulls decrease in damage hit on all enemys is nice
"water 3" the new whm spell is brilliant it gives massive boost too mp. and so much better then shroud watch is awful. if you crit with this watch as healer would be highly unlikely you probably gain 10-20k MP back. only reason why this isn't op is cause of that massive cooldown


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