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  1. #1
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Conjurer heal spells are light mixed with water. Assize, every cure, and even medica has a rainbow. On top of fluid aura. Also, time dialation, celestial opposition, extended royal road. Gravity? Space and Time are ultimately the same thing. Distance and Light are their conversion rates.
    (3)

  2. #2
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Rawrz View Post
    Conjurer heal spells are light mixed with water. Assize, every cure, and even medica has a rainbow. On top of fluid aura. Also, time dialation, celestial opposition, extended royal road. Gravity? Space and Time are ultimately the same thing. Distance and Light are their conversion rates.
    Cure still now "Water" sure you know that. healing spells so post to be sparkle when you cast them. filled with holy goodness... "sarcasm" ok. fluid aura. that one. still isn't a water spell. i made spells that could do

    not to insult you. please do not take this as an insult when i say this. I can understand your confusion between time-mage and astrologist. Time-mages are "known" to be hardiest hitten mage class when it comes to single-target dps. they deal with flow of time. where astrologist aka astrologain deals with fortune telling, their not so much as a healer as they are buffing class they have power to change someones future by following the stars.

    Time-Mages- reason they have time in there name isn't cause they deal with time. reason they have time in there name is cause mess with one of them and your time is up "aka nercomancer"

    Meteor - 500 Potency (additional effect: Double-cast if you have max time orbs) (Time-mages recks things and astrologist heal/buffs things)

    Quote Originally Posted by bass9020 View Post
    This is something I would not want at all, give us all summons to summon at any time. Being stuck with the same 3 (mostly 1) is not very summoner like.
    I know you want this as follow summoner I feel your pain I want all summons too. however way things are with this game so hard-up on following roles what not chance of summoner getting all the pets. is big no. i don't want glamoured pets. that itselfs is easy-way out no one will be happy with in the end. so let me ask you would rather not have those pets at all. and are you really happy with current 3 floating turds you call pets. its almost embaressing that those small critters are actually summons. rather get rid of those 3 embaressments for something bigger and more elegant and summoner friendly

    whoever designed the current pets. is as equivalent to my 3 yr old messing with playdoh

    Titan "Looks like a floating peice doggy poo"
    (0)
    Last edited by Zodathria123; 05-24-2016 at 02:08 AM.

  3. #3
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zodathria123 View Post
    I know you want this as follow summoner I feel your pain I want all summons too. however way things are with this game so hard-up on following roles what not chance of summoner getting all the pets. is big no. i don't want glamoured pets. that itselfs is easy-way out no one will be happy with in the end. so let me ask you would rather not have those pets at all. and are you really happy with current 3 floating turds you call pets. its almost embaressing that those small critters are actually summons. rather get rid of those 3 embaressments for something bigger and more elegant and summoner friendly

    whoever designed the current pets. is as equivalent to my 3 yr old messing with playdoh

    Titan "Looks like a floating peice doggy poo"
    I totally agree and think the way they handled summons being a part of the trinity system was a huge design flaw. They should have made summoner a dps/support where you would summon pets when needed for certain things like titan giving a shield to everyone as an example.

    Im at a point where I would take the egi glamour over not having anything at all even though I think its huge cop out that they didn't take the time to revamp summoning for this expansion or even the next. Replacing them kinda seems cool in a way like we are making them stronger or something but then it turns into the same thing we have now just 3 pets with 1 only being used :/
    (1)

  4. #4
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Rawrz View Post
    Conjurer heal spells are light mixed with water. Assize, every cure, and even medica has a rainbow. On top of fluid aura. Also, time dialation, celestial opposition, extended royal road. Gravity? Space and Time are ultimately the same thing. Distance and Light are their conversion rates.
    reason why water offensive spells numberious main reason . is stages of the game where you relay mostly on stone and aero for solo-playable damage. stone's cast-time is awful. all classes even healer related have some degree of solo playablity. conjurer and white mage don't get holy for longiest. but wait we shouldn't have issues entering dungeons duty finder your right but we can't always relay on duty finder we might want to do some in game exploring on our own.

    addition to the water spells fixs the gap making solo playabity for usable. while whm/conjurer this personal experence feels very stressful when trying solo. game isn't so post to be stressful its so post to be fun, relaxing and enjoyable something that you do in your spare time for "fun"

    these additions make game more fun for someone who is a only healer until lvl30+ not only water spells do damage they offer a good raid ulitlity

    normally aero is up most of the time its nice to have another opinion to use . that actually makes healing more enjoyable
    one of most stressful factors on playing conjurer is amount of mp you consume. this why made water 3 suggestion its a "funs" ulitity that gives mp back upon use
    in long winded fights its well needed change

    don't tell me your one of those super-elitist types that don't understand that at moment whm needs more mp recovery

    the scholar has 2 of them. whm has one and shroud really... really sucks

    now i know every class has its pros and cons. this shouldn't be a con. the mp management is stressful. thou i believe small degree of it is needed but shouldn't be as needed as it is now

    "water" makes a good tank support spell. good solo playable ability isn't op it has 30 second recast-time
    "water 2" makes a brilliant crossclass ability to paladin . for big pulls decrease in damage hit on all enemys is nice
    "water 3" the new whm spell is brilliant it gives massive boost too mp. and so much better then shroud watch is awful. if you crit with this watch as healer would be highly unlikely you probably gain 10-20k MP back. only reason why this isn't op is cause of that massive cooldown
    (0)
    Last edited by Zodathria123; 05-24-2016 at 03:36 AM.