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  1. #41
    Player
    Xenosan's Avatar
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    Sep 2011
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    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    No AOE for PLD in 3.0 lvl50-60 range was such a backhand to the face from SE to plds... That's including 1.0. Like thats something Vork from the TV show The Guild would boycott over. Would make a great meme using a still-frame of vork in that episode.
    (0)
    Last edited by Xenosan; 05-31-2016 at 11:43 PM.

  2. #42
    Player Februs's Avatar
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    Jul 2015
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    Ul'dah
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    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reynhart View Post
    Simple. WAR is a tank and in 2.0, it lacks the basic tools for tanking. PLD already has all it needs to tank. On top of that, WAR is supposed to be the tank that do damage, so PLD needs to stay below it.
    So, Pld just isn't broken enough to warrant changes? lol. I can just picture the way that conversation goes at SE development meetings: "Well, yeah. Pld is sh**, but ... at least it's not as bad as War was in 2.0 ..."
    The thing is, I can't really accept this as a valid reason to not make adequate adjustments because of this right here:

    Quote Originally Posted by Reynhart View Post
    In this game, nothing matters except how much damage you do (In case the numerous "We want a parser" threads wasn't enough hint)
    Pld has already gone through a (near) War level crisis, and it happened at the start of 3.21. The Dps checks of Gordias Savage and Bismark Extreme made it very clear that Pld was damn near unusable in that content. Raid groups were actually kicking Pld's out of the party until they were already over-geared, and PF's were specifying Role Requirements for Wars and Drks. The result was that people started to abandon the job wholesale. Even long time Pld's were forced to take up Drk or War just so they could stay active in the current content. SE "fixed" this problem by doing two things. The first was making "massive adjustments" to Pld's kit ... which turned out to be the smallest possible adjustments they could have made and literally changed next to nothing. The second was reducing the dps checks of future content so that Pld could bring their specific style of defensive tanking along and not be left out ... only that didn't really do anything either, because Pld's superior defense is the most well known lie in the game.

    Even before Gordias Savage came out, the community had already proved with extensive testing that Pld's "superior" defense was actually not superior in any way to the other two tanks. So, SE isn't really fooling anyone if they think this is a valid excuse for not putting in the time and effort it would take to actually make Pld function even half as well as Drk's and War's do. The fact that the vast majority of the Tanking community have switched their mains to Wars and Drks should have been proof enough that something was wrong ... but, like you said, it's not as bad as War back in 2.0.

    SE was genuinely at risk of losing subscriptions over that, and it was hot off the heels of the failure of the initial release of FFxiv. That's a lot of pressure to make a fix, and they're not likely to feel that pressure again now that the game more or less functions. I guess it SE isn't at risk of losing subscription numbers, then they consider it to be fine and "working as intended," even if it's utter crap.
    (2)
    Last edited by Februs; 06-01-2016 at 04:54 AM.

  3. #43
    Player Februs's Avatar
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    Jul 2015
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    Ul'dah
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    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xenosan View Post
    No AOE for PLD in 3.0 lvl50-60 range was such a backhand to the face from SE to plds...
    In regards to Pld's and AoE's, do you want to know what the real back hand in the face was? The fact that we didn't get one, and yet
    in our final fight with Solkzagyl, he uses a cone AoE slash several times during the fight. It was a casted AoE, but it was still an AoE. I remember finishing the fight and being like, "so ... When do I get that move? Oh, never? Well that's cool ... "


    Meanwhile, Drks and Wars get 3 damaging AoE's a piece. Follow that up with a series of minor adjustments that were nothing more than window dressing, and it's no surprise that most Pld's flipped table and walked out of the room.
    (1)

  4. #44
    Player
    Xenosan's Avatar
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    Sep 2011
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    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Februs View Post
    ..
    Ha yea I forgot, his clemency was a dash/gap close then self heal too, wasn't it? I'm forgetting. the best for me was

    It's a cutscene, I think it's from 3.15 or 3.2 MSQ, when you first encounter the Warriors of Darkness (In Vath territory). In the cutscene the Galka PLD Darkness guy goes to slash at the lallafel mage but she uses some whm-looking magic barrier to hold back his attack. Cutscene then cuts to a close-up of his face making a comically strained expression. That face that he makes is how I feel sometimes with my PLD,


    Couldn't help but wonder if they intentionally broke the fourth-barrier with that one.

    It could of been one of the other enemies in that scene. The BLM badguy, or the Warrior, or one of the others... but nooo, had to be the friggin PLD
    (2)
    Last edited by Xenosan; 06-01-2016 at 05:22 AM.

  5. #45
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Strained? Looked more like a cocky sneer to me, unrelated sorry!
    (0)

  6. #46
    Player
    Lyth's Avatar
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    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Februs View Post
    Pld has already gone through a (near) War level crisis, and it happened at the start of 3.21. The Dps checks of Gordias Savage and Bismark Extreme made it very clear that Pld was damn near unusable in that content. Raid groups were actually kicking Pld's out of the party until they were already over-geared, and PF's were specifying Role Requirements for Wars and Drks. The result was that people started to abandon the job wholesale. Even long time Pld's were forced to take up Drk or War just so they could stay active in the current content.
    This isn't really how it happened. The world first clears of Bismark, Ravana, as well as A1S and A2S were all done with a PLD MT. Bear in mind that this was simply an extension of PLD spending the entirety of 2.x as the de facto MT. In contrast, there was a fairly widespread belief, in this forum included, that DRK had no place in the standard two-tank setup, and people were trying to play it like a sub-par WAR.

    In a way, Gordias was necessary. Watching the world first clears of A3S and A4S occur with a non-PLD MT made the wider player-base start to experiment with their raid compositions, not just with DRK MTs, but with WAR MTs as well. This also freed up people who were required to play PLD as MT to switch out to tank classes that they genuinely wanted to play. It was a liberating moment.

    HW made PLD more complex, and WAR less so. PLD has gone from one combo to juggling three, with more nuanced aggro and cooldown management and support skills. WAR, on the other hand, sticks to its pre-HW two combo rotation, and no new mechanics are added for the player to manage.

    All of the changes post-HW simplify WAR. Deliverance allows you to stance dance without losing stacks, so you rarely have to "hold" stacks for defensive purposes. Even if you accidently hit a cooldown out of stance, you now gain stacks for them. Paeon alleviates the problems associated with mistiming berserk during add pick-up phases. Equilibrium is effectively two very powerful skills for the price of one. Press a button, any button, even incorrectly, and something awesome is still bound to happen. Such is the power of skill "synergy". The appeal is obvious.

    Most of the "trade-offs" involved in playing WAR from 2.x have effectively been removed, and it is extremely rare now to end up backing yourself into a corner through mismanaging your resources, like you can on the other two tanks. Is it surprising, then, that some people swapped out from PLD? Challenge is good, if only to ensure that the people playing the job genuinely want to do so. It's better this way.
    (1)

  7. #47
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
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    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73

    grr, copy the link address, http://i.imgur.com/6LpWbw3.png , don't know why it won't show up on the forum, too big? this is a first. It's a screenshot of the WoD encounter. So uh, spoiler but not really.


    btw I made a mistake earlier, it's Y'shtola, not the tarutrau person. She also /eyerolls at that Bard's attack, is that another jab SE?

    Quote Originally Posted by Lyth View Post
    ...
    I get concerned when the only litmus test for job performance we consider is the FOM raid. They're important, relevant, but there's so much catering and pandering of these trials to meet the standard the tanks are currently at instead of tuning tanks to mold to universal content. Adjusting content to pander to the jobs instead of adjusting jobs to fluid content is dangerous.

    WAR is 10~ ilvls or so lower than my DRK, but I can solo Hunts with it with my monitor turned off, but PLD I'm managing MP tightly - if that's even enough (odd, didn't think MP was 'their thing'), and with DRK unless SEater is crit'ing reliably I'm usually SooL against the harder hitting marks. I'm critical of PLD's lack of AOE for this. It's got nothing to do with any instance really. But a Job without an AOE this far into game life is like a job not having a Sprint or Jump (jump as in the spacebar, not the thing DRGS do).

    Was mentioned how HW solved WAR shortcomings. PLD spends all group content 16-50 struggling with AOE aggro, practically their ethos throughout, even post-50 content. After HW, has that changed? Some things aren't about balance or homogenizing, just necessities of the game.

    The reduction in DMG output for Shield Oath, couldn't they come up with that one I dunno - 2 years ago? When PLD was facing the same problems (how many burn phase wipes would otherwise be clears)? No, back then it was just the aggro modifiers that were the problem. Yeah, PLD can't hold mobs from bursting DPSs in T4 or trials, so just up the aggro modifier, jack up ShO aggro! Hmm not enough, up Flashes modifier, still not enough, do that one again. Then up CoSs because it still isn't enough.. 2.55 PLD got a breath of fresh air, min/max secondaries, but then kill DET on my AAs of Sword Oath. Okay adjust RoH modifier (god forbid the potency), Now you're reducing ShO dmg output reduction. What's next, 100 potency dmg to Flash /raaant For AoE still be PLDs thing, just .. what year is it?
    (2)
    Last edited by Xenosan; 06-01-2016 at 02:12 PM. Reason: sorry late on edits

  8. #48
    Player Februs's Avatar
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    Jul 2015
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    Ul'dah
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    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lyth View Post
    This isn't really how it happened. The world first clears of Bismark, Ravana, as well as A1S and A2S were all done with a PLD MT. Bear in mind that this was simply an extension of PLD spending the entirety of 2.x as the de facto MT. In contrast, there was a fairly widespread belief, in this forum included, that DRK had no place in the standard two-tank setup, and people were trying to play it like a sub-par WAR.
    I'm don't mean to suggest that Pld couldn't do the content. Saying it was "damn near unplayable" is probably an overstatement. I did my first Bis Ex clear at roughly item level 175-180, so I know it was doable; however, to say that it was completely undesirable in raiding parties is not a stretch in the least.

    You're right to point out that Drk needed to make a strong impression. It was an untested tank, and people were still unsure of it. Even here in the forums, the general opinion about the "best way" to play Drk and manage its skills changed dramatically between 3.0 and 3.2; so, it's not surprising that the first tier of Heavensward Raids was tailored to Drks. That said, needing to make a strong impression for the new job does not mean that they needed to throw an old job under the bus, and that's exactly what they did. Could Pld's clear the content? Sure, but it didn't take very long for people to figure out that they brought absolutely nothing useful to the party and that the meta had shifted from War-Pld to War-Drk.

    I wouldn't call that a "liberating moment." Why? Because it would have only been liberating to people who didn't want to play Pld in the first place, and no one ever had to. There was always an alternative to Pld. If you didn't want to play it (even before 3.0) you could always play as a War. Even when Pld was perceived to be the "best" MT, no one was booting Wars out of the party. Pld's, on the other hand, were actively being ostracized just for liking the job. I can only speak for my server, but it was very common for Pld's to be forced to switch jobs or get the boot, and PF's specifically requested Drk's and Wars, or even double Wars. Pld fell by the wayside. It got so bad at one point that I actually ran into people in DF who made comments like, "A PLD! I haven't seen one in months!" Or, "Oh wow! There's still some of you around!" It's not that all those people genuinely wanted to play another job. They could have done that at any time. A lot of them (even now) still want to play as a Pld, but they were being actively punished for doing so.

    Worse still, the pre-conceived notions about MT and OT positions were basically cemented in stone tablets and dubbed: The Tank Commandments. War's got so unbelievably shafted down OT pipeline that we'll need an army of plungers to get them out of there. Some of them fell into the bizarre mentality that they're actually a Dps class, and that attitude has persisted to this day (even after their dmg nerf). Thankfully, the Dps checks of the current content has stemmed the flow of the great Pld purge, but both Pld and Drk are still considered MT. Considering the OT position is practically taboo for either of them. Personally, I don't see that as a good thing or a better state of affairs.
    (2)
    Last edited by Februs; 06-01-2016 at 12:28 PM.

  9. #49
    Player
    ADVSS's Avatar
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    Mar 2016
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    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I cant agree more(esp everything being said about pld, i rem those patch notes everytime in 2.x of course i remember the broken one where shield oath enmity boost didnt change in sword oath that one was awesome for a day), i just feel like all 3 tanks should be equally viable in ot or mt seriously, we shouldnt have to force one or the other for silly reasons like "cd proc when smacked in face, also utility for the raid.let other tank ot cause also damage better and can still use utility combos without having to tank" and yeah pld aoe is bad Flash used to be a spell that did damage and blinded targets anyway, just add potency to that already. Were sort of past the homogenization point with the tanks. I know ROH spam isnt really the best way to do it, but could they have given plds a different skill instead of a third branching combo?in fact giving them three branching combos should have been done pre 50 if that was the case to begin with, it feels like pld got "incomplete skills to 50" for the majority of their hw skillset tbh.
    (1)
    Last edited by ADVSS; 06-01-2016 at 01:08 PM.

  10. #50
    Player
    Lyth's Avatar
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    Meracydia
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    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Februs View Post
    I wouldn't call that a "liberating moment." Why? Because it would have only been liberating to people who didn't want to play Pld in the first place, and no one ever had to. There was always an alternative to Pld. If you didn't want to play it (even before 3.0) you could always play as a War.
    Prior to Gordias, the general player perception was that if you wanted to MT, you had to play PLD.

    There were some groups which played around with WAR MTs once the fights were on farm, and in a few cases of WAR MTs during savage SCOB. I learned to MT T9 during progression on WAR. But convincing people to try it out for the first time was a struggle, because of job preconceptions.

    Playing WAR in 2.x was fine if you preferred OT, and some fights (FCOB in particular) had really fun OT roles. But in some cases, the fights were simplified by solo-tanking, and you didn't even get that opportunity. Many WARs quickly found themselves as part time MNKs in T8.

    There's definitely been progress made. I don't really see the OT role opening up as much unless PLD/DRK becomes a more viable combo, which stems in part from the SE/DE buff. But the addition of a fourth tank in the future could balance that role out. For now, I'm content with the fact that as a DRK/PLD, I can MT fights on multiple tank classes, without needing to debate over the matter with the rest of the group. I still prefer DRK unless I see a compelling reason to switch out, but that's another story.
    (1)
    Last edited by Lyth; 06-01-2016 at 03:32 PM.

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