You forget to account for DPS bloat. Majority of the top DPS dealers will have the composition catered to themselves. Minus off Balance, double nin/mch and you will see where the gap is coming from.Dark Knight and Paladin DpS numbers on the logs are actually fairly close together. The top scoring Paladin on Hummelfaust is actually above the top Dark Knight.
Going off the top 10 dps numbers it seems that Paladin does about 10% less damage than Dark Knight which does 10% less damage than Warrior.
Last edited by Sarcatica; 05-30-2016 at 12:58 AM.
No, I didn't forget to account dps bloat. I came up with my inference by comparing groups with similar damage buff compositions (i.e. one War, one Nin, one Mch, no Astro).
Paladin's get roughly 1300, Dark Knights get about 1450 and Warriors get about 1600 in these compositions.
WAR was changed in 2.1 for a really really simple reason: it didnt function at all with how raid bosses were designed. A tank in this game is expected to mitigate huge hits from a boss, because if they dont, they die. WAR was designed not to mitigate hits, but heal up after the damage had been done.
Also tying their healing boost to the amount of stacks they had at the time was a huge huge huge mistake. It meant the playstyle back then was get to 5 stacks, sit on them until you took a huge hit that needed inner beast to help heal before the next auto attack killed you then pray the healer also healed you in time.
Also storms path did nothing but heal you.
Steelcyclone didnt have emnity generation.
Holmgang did nothing but bind.
Brutal swing had too long a cooldown (ifrit with 2 warriors was a pain)
Overpower had a 1.5 second animation delay
Venegance did nothing but give a counter attack, no damage mitigation
Unchained had a longer cooldown.
I used to raid on warrior during 2.0/2.1, i dont want warrior to go back to old 2.0.
I think people have a strange notion of exactly where warrior was in 2.0, especially if people want it to go back there.
Last edited by DarkmoonVael; 05-30-2016 at 06:03 PM.
No one asked for WAR to go back to 2.0. Some of us just Wonder if the changes weren't a little too much.
We could also debate if it would have been more interesting to keep WAR in its tanking concept with more healing and HP boost instead of pure damage reduction. (Like giving Convalescence to him instead of GLA, strengthening Blood Bath for MRD, etc...)
Nah let's revert the changes. Back to 1.21 when steel cyclone had a chance to stun and berserk built up your damage every hit for 30 seconds reseting when you got hit.
#MakeWarriorBalancedAgain
1.0 steel cyclone would be awesome, I like to imagine that they could bring it back as a buff to Holmgang.
WAR using Steel Cyclone while under the effect of Holmgang, +20% crit chance, critical hits stun enemy and return 100% of damage dealt as HP. Holmgang fades on effect.
WAR using Decimate while under the effect of Holmgang, +30% crit chance, Holmgang fades on effect.
WAR using Fell Cleave while enemy debuffed by the WAR's Holmgang (not some other WAR's debuff though), guaranteed Critical, Holmgang fades on effect.
WAR using Inner Beast while enemy debuffed by the WAR's Holmang (not another WAR's, etc), +30% crit chance, 1.5x HP received (comparable to critical benefit to Adlo), Holmgang fades on effect.
That's my Holmgang buff idea. Buff the class, don't nerf it.
Buff DRK/PLD, too. I don't understand nerf proposals. That's like smoking a cigarette while playing with Gasoline.
Last edited by Xenosan; 05-31-2016 at 12:53 AM.
Pre-3.0, the changes made to War didn't seem like too much because War lacked a dps stance. Now that they have one, I can kind of see why some people consider some of those changes to be a bit much because they laid the ground work for War's current state of perfection. That said, I don't think I would ever advocate for a direct nerf or reversion of skills, especially because some of those changes were made for a very, VERY, good reason. War were essentially useless before 2.1. SE tried to pass it off for a while, but they were losing so many tanks on a day to day basis that the game would have probably shut down if they didn't do something to fix it.
That said, one thing that has always bothered me is: if SE is capable of doing such dramatic and sweeping reforms for War, WHY HAVE THE REFUSED TO DO ANYTHING CLOSE TO THE SAME THING FOR PLD?! The last "major adjustments" don't even count, because they were a joke and a smack in the face to the job.
Simple. WAR is a tank and in 2.0, it lacks the basic tools for tanking. PLD already has all it needs to tank. On top of that, WAR is supposed to be the tank that do damage, so PLD needs to stay below it. And in this game, nothing matters except how much damage you do (In case the numerous "We want a parser" threads wasn't enough hint)That said, one thing that has always bothered me is: if SE is capable of doing such dramatic and sweeping reforms for War, WHY HAVE THE REFUSED TO DO ANYTHING CLOSE TO THE SAME THING FOR PLD?! The last "major adjustments" don't even count, because they were a joke and a smack in the face to the job.
I'm all for keeping warrior as is, and if it has to be top dps tank then so be it, but the other two need boosts in utility and mitigation to make up for it, imo. They always adjust the dps in a similar fashion basing damage on utility(or how many positionals etc), it shouldnt even be that hard for them to do.Basically, warrior should be a metric that they use, highest damage? great, ok so tanks offering less than that need to make it up with much more utility. mitigation is almost equal between the three, so I wonder what they could do to keep the balance? By all means do not nerf warrior but take a hard look at how it works and try to do something to bring the other two up in areas other than dps.Simple. WAR is a tank and in 2.0, it lacks the basic tools for tanking. PLD already has all it needs to tank. On top of that, WAR is supposed to be the tank that do damage, so PLD needs to stay below it. And in this game, nothing matters except how much damage you do (In case the numerous "We want a parser" threads wasn't enough hint)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.