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  1. #31
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Dark Knight and Paladin DpS numbers on the logs are actually fairly close together. The top scoring Paladin on Hummelfaust is actually above the top Dark Knight.

    Going off the top 10 dps numbers it seems that Paladin does about 10% less damage than Dark Knight which does 10% less damage than Warrior.
    You forget to account for DPS bloat. Majority of the top DPS dealers will have the composition catered to themselves. Minus off Balance, double nin/mch and you will see where the gap is coming from.
    (0)
    Last edited by Sarcatica; 05-30-2016 at 12:58 AM.

  2. #32
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sarcatica View Post
    You forget to account for DPS bloat. Majority of the top DPS dealers will have the composition catered to themselves. Minus off Balance, double nin/mch and you will see where the gap is coming from.
    No, I didn't forget to account dps bloat. I came up with my inference by comparing groups with similar damage buff compositions (i.e. one War, one Nin, one Mch, no Astro).

    Paladin's get roughly 1300, Dark Knights get about 1450 and Warriors get about 1600 in these compositions.
    (0)

  3. #33
    Player
    Luascadan's Avatar
    Join Date
    Sep 2014
    Posts
    31
    Character
    Adahn Yemeth
    World
    Balmung
    Main Class
    Marauder Lv 77
    Quote Originally Posted by FallenWings View Post
    No. There is no strict OT or MT.
    Exactly. You get it.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/333165/

  4. #34
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    WAR was changed in 2.1 for a really really simple reason: it didnt function at all with how raid bosses were designed. A tank in this game is expected to mitigate huge hits from a boss, because if they dont, they die. WAR was designed not to mitigate hits, but heal up after the damage had been done.

    Also tying their healing boost to the amount of stacks they had at the time was a huge huge huge mistake. It meant the playstyle back then was get to 5 stacks, sit on them until you took a huge hit that needed inner beast to help heal before the next auto attack killed you then pray the healer also healed you in time.

    Also storms path did nothing but heal you.
    Steelcyclone didnt have emnity generation.
    Holmgang did nothing but bind.
    Brutal swing had too long a cooldown (ifrit with 2 warriors was a pain)
    Overpower had a 1.5 second animation delay
    Venegance did nothing but give a counter attack, no damage mitigation
    Unchained had a longer cooldown.

    I used to raid on warrior during 2.0/2.1, i dont want warrior to go back to old 2.0.

    I think people have a strange notion of exactly where warrior was in 2.0, especially if people want it to go back there.
    (2)
    Last edited by DarkmoonVael; 05-30-2016 at 06:03 PM.

  5. #35
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DarkmoonVael View Post
    I think people have a strange notion of exactly where warrior was in 2.0, especially if people want it to go back there.
    No one asked for WAR to go back to 2.0. Some of us just Wonder if the changes weren't a little too much.
    We could also debate if it would have been more interesting to keep WAR in its tanking concept with more healing and HP boost instead of pure damage reduction. (Like giving Convalescence to him instead of GLA, strengthening Blood Bath for MRD, etc...)
    (0)

  6. #36
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Nah let's revert the changes. Back to 1.21 when steel cyclone had a chance to stun and berserk built up your damage every hit for 30 seconds reseting when you got hit.

    #MakeWarriorBalancedAgain
    (1)

  7. #37
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    1.0 steel cyclone would be awesome, I like to imagine that they could bring it back as a buff to Holmgang.

    WAR using Steel Cyclone while under the effect of Holmgang, +20% crit chance, critical hits stun enemy and return 100% of damage dealt as HP. Holmgang fades on effect.

    WAR using Decimate while under the effect of Holmgang, +30% crit chance, Holmgang fades on effect.

    WAR using Fell Cleave while enemy debuffed by the WAR's Holmgang (not some other WAR's debuff though), guaranteed Critical, Holmgang fades on effect.

    WAR using Inner Beast while enemy debuffed by the WAR's Holmang (not another WAR's, etc), +30% crit chance, 1.5x HP received (comparable to critical benefit to Adlo), Holmgang fades on effect.

    That's my Holmgang buff idea. Buff the class, don't nerf it.

    Buff DRK/PLD, too. I don't understand nerf proposals. That's like smoking a cigarette while playing with Gasoline.
    (2)
    Last edited by Xenosan; 05-31-2016 at 12:53 AM.

  8. #38
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Pre-3.0, the changes made to War didn't seem like too much because War lacked a dps stance. Now that they have one, I can kind of see why some people consider some of those changes to be a bit much because they laid the ground work for War's current state of perfection. That said, I don't think I would ever advocate for a direct nerf or reversion of skills, especially because some of those changes were made for a very, VERY, good reason. War were essentially useless before 2.1. SE tried to pass it off for a while, but they were losing so many tanks on a day to day basis that the game would have probably shut down if they didn't do something to fix it.

    That said, one thing that has always bothered me is: if SE is capable of doing such dramatic and sweeping reforms for War, WHY HAVE THE REFUSED TO DO ANYTHING CLOSE TO THE SAME THING FOR PLD?! The last "major adjustments" don't even count, because they were a joke and a smack in the face to the job.
    (1)

  9. #39
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Februs View Post
    That said, one thing that has always bothered me is: if SE is capable of doing such dramatic and sweeping reforms for War, WHY HAVE THE REFUSED TO DO ANYTHING CLOSE TO THE SAME THING FOR PLD?! The last "major adjustments" don't even count, because they were a joke and a smack in the face to the job.
    Simple. WAR is a tank and in 2.0, it lacks the basic tools for tanking. PLD already has all it needs to tank. On top of that, WAR is supposed to be the tank that do damage, so PLD needs to stay below it. And in this game, nothing matters except how much damage you do (In case the numerous "We want a parser" threads wasn't enough hint)
    (1)

  10. #40
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    Simple. WAR is a tank and in 2.0, it lacks the basic tools for tanking. PLD already has all it needs to tank. On top of that, WAR is supposed to be the tank that do damage, so PLD needs to stay below it. And in this game, nothing matters except how much damage you do (In case the numerous "We want a parser" threads wasn't enough hint)
    I'm all for keeping warrior as is, and if it has to be top dps tank then so be it, but the other two need boosts in utility and mitigation to make up for it, imo. They always adjust the dps in a similar fashion basing damage on utility(or how many positionals etc), it shouldnt even be that hard for them to do.Basically, warrior should be a metric that they use, highest damage? great, ok so tanks offering less than that need to make it up with much more utility. mitigation is almost equal between the three, so I wonder what they could do to keep the balance? By all means do not nerf warrior but take a hard look at how it works and try to do something to bring the other two up in areas other than dps.
    (0)

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