Quote Originally Posted by Reynhart View Post
Not all content. Some would be enough. You would have content where the optimal setup would be one tank, and other where two tanks are needed. If the number of duties for one and the other are almost even, it would be ok. Like you have content that favors DRK MT or PLD MT depending on the type of damage.

Because sometimes, you don't have a PLD in your group. Or you have two DRK/WAR friends that want to join your party.

It's already like that now. Bringing a PLD means you take a slight penalty over any other tank. Not a big deal.
Not necessarily anymore lol. PLD isn't as bad as people make it out to be and I hope this dumb stigma dies. They still provide some significant utility in the form of HG, RoH, Cover and Divine Veil. So their balance is pretty even now only requiring a few minor tweaks to give each tank a turn at FoTM.

I feel it is far too much of a hassle to constantly design content just for PLD to work or vice versa because it cannot co-operate with the other two tanks. People will always take the path of least resistance so it will always turn to the standard and any less is sub optimal.

You make a fight that is solo-tankable and you ideally want a PLD. Now your raid static has to ask your WAR/DRK to change to PLD/DPS despite maining their role. Or vice versa because you now need a WAR/DRK because PLD/TANK is not viable and PLD/DPS cannot be done.

Doesn't this sound like PLD in Gordias?

Not to mention in 24 mans, alliances would be moaning about having a PLD or WAR/DRK. What if you get 3 WARs but you need a PLD MT to survive a tank buster? What if you only need a WAR/DRK level mitigation in which case PLD is just a gimped tank? What if WAR/DRK want to play MT instead of sidekick OT? What if PLD wants to have some time to use his sword/white magic instead of holding his shield all the time?

Now we need to teach healers that you have to heal WAR/DRK, but don't need to heal PLD at all and just go full DPS. Forcing them to play completely differently just to fulfill a class' huge weakness does not sound like good game design to me.

TLR I don't mind PLD being a meatshield to fufill people's desire of an immovable wall(although I personally don't see the appeal in being nothing but an inanimate object lol), I just don't see it working out in terms of balance in regards to the other tanks.