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  1. #1
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    Not necessarily.
    For example, if PLD was sturdy enough to either solo tank some things that WAR couldn't, or survive with much much less healing, allowing either a heal to go full DPS or even to replace one heal to bring an additionnal DPS. And yes, if it comes to that, I'd even be okay if PLD's damage was really abysmally low
    If it was balanced to a point where the PLD was practicially self sufficient and it would allow the healer to DPS it might not be so bad.

    But it opens a different can of worms in that your potential DPS contribution is now solely in the hands of the healer.

    Now it's up to the healer to decide if they want to be as they would say: "a dps with some healing responsibilities"
    or they want to live to only heal because "they're a healer."

    You get problems where a PLD is now probably stuck in a dungeon with a healer with his/her thumb up their {rear} watching netflix or something and all the PLD can do is make damage non existent and hope atleast the other two DPS are confident because his contributions are being squandered by the 'healer'.

    Or the whole solo tank shish kebob that was prevalent in SCoB where one of the tank slots was replaced by a DPS because the main tank could handle everything. Devalueing tanks and making them feel less needed then they should.
    (2)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by FallenWings View Post
    You get problems where a PLD is now probably stuck in a dungeon with a healer with his/her thumb up their {rear} watching netflix or something and all the PLD can do is make damage non existent and hope atleast the other two DPS are confident because his contributions are being squandered by the 'healer'.
    In dungeons I don't think it would be that bad. Especially since I imagined PLD could trade its damage for mitigation progressively. So, you could stick to the "usual" mitigation in 4-man group, and stack up the real turtle shield in 8-man.

    To sum up, I posted an idea where PLD would have a skill working a little like Enochian. He would spend half its MP pool to put a buff on Shield Oath (-10% damage taken, -10% damage dealt, +1 enmity multiplier), for a set duration. And each time you cast it again, you'll gain another stack and you refresh the duration with a 5 seconds penalty. So your highest mitigation would depend on how you manage your MP until you have no choice but to let it wear off.
    Quote Originally Posted by FallenWings View Post
    Devalueing tanks and making them feel less needed then they should.
    This is not an issue. If you have two tanks beside PLD, bring them. It would just be another setup. Tank damage would just need to be balance so that 2 tanks + 2 healers + 4 DPS deals roughly the same as 1 PLD + 2 healers + 5 DPS. Or 1 PLD + 1 DPS = 2 tanks
    (0)