Quote Originally Posted by Rhode View Post
Paladin was literally designed to be the highest defense-based tank in the game.
So what? There has to be balance otherwise we come to the silly 2.0 era of tank exclusions.

The content must be tuned where the weakest tank mitigation wise can handle it. Otherwise if only PLD can handle the content, then WAR and DRK will effectively be excluded from the content until they get enough VIT to have comparable eHP as a PLD to do said content.

Not to mention excessive mitigation is pointless if there is a trade off of damage for it; which there always will be. Can survive by a longshot but deal 10DPS vs Can survive enough but deal 1000DPS.

I.E:
WAR: Hey guys can I join you for SuperDeathOverlord9001 EX?
Group: Sorry dude, you don't have enough HP and your gear isn't enough for your class. Come back in 1 or 2 months when you have more tomestone gear or something.
WAR: But I have the same gear as your PLD?
Group: Yeah, well he's a PLD and you're a WAR. You don't have as much mitigation as him and will get one-shot by the tank buster.

2 months later.

WAR: Hey guys can I join now? I have just enough eHP to survive like your PLD from 2 months back.
Group: Yeah sorry dude, we're gonna take our PLD just because he has experience and we want to clear it without having to deal with the eHP our PLD had 2 months ago.
WAR: But.. Fudge this I'm switching to X class!

(Replace this with Coil and you have my personal experience in 2.0 Coil pug raiding as a fresh WAR who just got into its first trinity based MMO minus the quitting WAR part.)

[Insert image of War-chan sitting on a bench with Drk-chan]
[Insert image of DF queue times because only 1 tank is viable]
[Insert image of disproportionate tank population because of horrid imbalance. Oh wait, we already have that with WAR.]