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  1. #1
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    Beating your head against a duty for weeks on end to clear isn't fun for a lot of people. I know i could care less about doing it. It's why there are so few raiders in my opinion. It's why SE feels the need to create a multi-server raid finder and has acknowledged problems with people transferring servers to find others who want to raid. The raider mentality is strong on this forum however.
    I've no issues with the raiders. Honestly don't. But it's the ones that don't actually see there's a problem with the raiding scenario that I don't get.

    "Cool, you like the raids. You're enjoying yourself. You do realize, however, that it's about 5% of the community only, right? And that 95% of us don't necessarily care about the endgame direction?"

    I know it's a bit hypocritical of me coming into a thread about the State of Raiding and say "Yeah, it's pretty broken because Raiding is just boring as hell" but the fact is that maybe the state of Raiding is like that because it's a dying breed. Maybe it's time that we look into another avenue when it comes to endgame stuff.

    The way people lash at others because we point out that raiding isn't the end all be all that people want it to be and that we're 'treading on their fun, man!' is astounding. You mean..we can't have an opinion that differs to yours?

    It's all so silly on a forum meant to discuss things.

    (In no means am I directing this at you considering you're agreeing and furthermore pushing the point that it really isn't fun and S-E is having to push tools in order to entice people to raid.)

    While I get the idea behind how they want it to be very much World of Warcraft with an FF IP (Yoshi basically said this at the 2.0 inception), it's time to branch away, IMO. Raiding is ok but there HAS to be something else in the world that either people have not thought up or that is implemented in other games that would be a bit better than raiding? My opinion stands: The playerbase honestly doesn't care anymore about raiding and no matter how much you try to put incentives for people to do it, the fact that you opened the story mode is good enough for 95% of the playerbase.

    Look and see what your playerbase is doing, S-E, and figure stuff that way. Not all of us want raids. We want more.
    (0)

  2. #2
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    No one will play a MMO with no raid content. So even if it's for a small percentage of the playerbase, it still worth something. What they should do is introducing more itemization, and then make gear more valuable. They also need to increase the number of midcore content.
    (0)

  3. #3
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Midas Savage is pretty much what the devs promised in terms of difficulty: between Second and Final Coil.

    They admittedly kind of stumbled with A6s as it was a tad too hard (and requires such teamwork that it's going to remain unfriendly to PUGs on western data centers), but post nerf it's pretty much a Coil fight that is packed with mechanics. I's unfortunate that it had to be the second fight of the tier and it managed to bring server progression to a grinding halt.

    On the other hand, A5s is one of the easier first fights of the tier we've ever had, and A7s has all the complexity of a Coil fight. A8s is legit hard, but it also builds up on stuff you've learned through the raid. I also remember everyone's complaints about T5 and T9 being very hard (on top of the next tier being gated behind them) back in the day so I think it's comparable.

    Which leaves me to wonder why people aren't raiding as much or the raids appear to be harder for most players. There are a number of reasons (non-exclusive story and gear for the most part etc.) but the harsh reality is that everyone got a little worse at the game with lv60. Rotations are more demanding. There are more buttons to press. Everyone has Greased Lightning, cast times, or both. Go back to level 50 content and remember how easy the game was back then. It was much easier to focus on the actual fights and mechanics instead of stumbling through your own rotation.

    I believe Yoshida mentioned this in an interview a few months ago and I have to agree with him. I fully expect the devs to bring Savage down to Final Coil levels of difficulty as Savage level content unfortunately doesn't really have much of a future with FF14's player base. While I would personally like it, I don't think we're realistically ever getting 3 levels of difficulty. I just made peace with the fact that Savage as we know it is probably doomed.
    (2)
    Last edited by Kerrigen; 05-30-2016 at 11:44 PM.

  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    If you consider both the NA and JP demographics, raiding is likely far more popular than you're giving it credit. We saw greater burnout this year due to how challenging Gordias turned out to be. Midas has been better received overall, as have all extreme primals in Heavensward. Granted, the primal fights have never been all that criticised. Nevertheless, they have tried new content; Lord of Verminion, Diadem and etc. No one does them. Now I'm not saying either is necessarily good, but forum goers don't tend to make up even a quarter of the general audience. The state of raid isn't bad in FFXIV, but there is a noticeable gap between skill levels, which makes the lack of a larger midcore segment all the more apparent. That said, JP players do not have near the difficulty NA do. So I doubt you'll see changes to the formula now.
    I didn't realize HW primals are more well received than ARR. Personally, I found almost the complete opposite - where my least favourite fights are Ravana and Sephirot EX and my favourites are MogEX and LeviEX.

    Quote Originally Posted by Kerrigen View Post
    Midas Savage is pretty much what the devs promised in terms of difficulty: between Second and Final Coil.

    They admittedly kind of stumbled with A6s as it was a tad too hard (and requires such teamwork that it's going to remain unfriendly to PUGs on western data centers), but post nerf it's pretty much a Coil fight that is packed with mechanics. I's unfortunate that it had to be the second fight of the tier and it managed to bring server progression to a grinding halt.

    On the other hand, A5s is one of the easier first fights of the tier we've ever had, and A7s has all the complexity of a Coil fight. A8s is legit hard, but it also builds up on stuff you've learned through the raid. I also remember everyone's complaints about T5 and T9 being very hard (on top of the next tier being gated behind them) back in the day so I think it's comparable.

    Which leaves me to wonder why people aren't raiding as much or the raids appear to be harder for most players. There are a number of reasons (non-exclusive story and gear for the most part etc.) but the harsh reality is that everyone got a little worse at the game with lv60. Rotations are more demanding. There are more buttons to press. Everyone has Greased Lightning, cast times, or both. Go back to level 50 content and remember how easy the game was back then. It was much easier to focus on the actual fights and mechanics instead of stumbling through your own rotation.

    I believe Yoshida mentioned this in an interview a few months ago and I have to agree with him. I fully expect the devs to bring Savage down to Final Coil levels of difficulty as Savage level content unfortunately doesn't really have much of a future with FF14's player base. While I would personally like it, I don't think we're realistically ever getting 3 levels of difficulty. I just made peace with the fact that Savage as we know it is probably doomed.
    Personally, I don't think difficulty is the problem. Granted, I've only got to A6S Swindler with my static (we are wiping lots, but only raid 5 hours / week). The issue I've had with HW raiding is that it is just less fun. The fights are challenging, but not fun. The two aren't necessarily the same. I want challenging AND fun content for raids. A5S was a decent example of something that is quite fun. As you said though, it was fairly easy. The last time I had a fun fight that was also challenging would be T11. Conversely, I am pretty sure A6S is the least fun I've ever had in a raid and it is draining my enjoyment of the game trying to progress on it every week.
    (0)

  5. #5
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Kaurie View Post
    Personally, I don't think difficulty is the problem. Granted, I've only got to A6S Swindler with my static (we are wiping lots, but only raid 5 hours / week). The issue I've had with HW raiding is that it is just less fun. The fights are challenging, but not fun. The two aren't necessarily the same. I want challenging AND fun content for raids. A5S was a decent example of something that is quite fun. As you said though, it was fairly easy. The last time I had a fun fight that was also challenging would be T11. Conversely, I am pretty sure A6S is the least fun I've ever had in a raid and it is draining my enjoyment of the game trying to progress on it every week.
    I don't know, fun is a personal metric? I think A5s is extremely fun (but very easy, I would have loved a bit more resistance) and I also find A6s to be extremely fun (a bit less so post-nerf as they considerably de-fanged Brawler and healing through this mess was epic and felt rewarding). Different strokes, etc. I know a lot of people loved T6 and T8 back in the day and I hated these fights, while I loved T7 pre-nerf and everyone seemed to dislike it. I'm no stranger to having unpopular opinions.

    I think all 4 of the Midas fights manage to be fun (low point for me would be A7 but it's not a very low point), although I get that a lot of people don't like the theme and tone compared to Coil, and this is absolutely valid criticism. Gordias in comparison was terrible, with the only somewhat fun fight being A3s, and A4s being an all-time low.

    Quote Originally Posted by Iromi View Post
    snip
    The incentive for me is the challenge as I frankly don't care about the gear unless it helps me reach a VIT or DPS threshold. I find it genuinely sad that a lot of players aren't looking forward to the challenge as a form of reward. As you put it yourself, there is no real point in getting the gear, but this stems from an another issue: nothing in the game apart from Savage content is even remotely challenging. Okay, currently Sephirot Ex and potentially Final Steps Ex might be slightly challenging but if you raid Savage content there's no point repeating these. I haven't set foot in Sephirot Extreme once in the last 3 months. One of the largest problems this game has is that content is developped with absolutely no longevity in mind.
    (0)
    Last edited by Kerrigen; 05-31-2016 at 12:20 AM.

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kerrigen View Post
    I don't know, fun is a personal metric? I think A5s is extremely fun (but very easy, I would have loved a bit more resistance) and I also find A6s to be extremely fun (a bit less so post-nerf as they considerably de-fanged Brawler and healing through this mess was epic and felt rewarding). Different strokes, etc. I know a lot of people loved T6 and T8 back in the day and I hated these fights, while I loved T7 pre-nerf and everyone seemed to dislike it. I'm no stranger to having unpopular opinions.

    I think all 4 of the Midas fights manage to be fun (low point for me would be A7 but it's not a very low point), although I get that a lot of people don't like the theme and tone compared to Coil, and this is absolutely valid criticism. Gordias in comparison was terrible, with the only somewhat fun fight being A3s, and A4s being an all-time low.
    Definitely you are absolutely right, but I gather from most people I have spoken with that A6S is not very fun - and that Coil fights in general were a lot more fun. I haven't been to A7S or A8S yet, but I did find the normal versions of both of those very fun, so I have high hopes for those. A6S as a wall just kinda sucks.
    (0)

  7. #7
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kerrigen View Post
    snip
    Yeah, I agree There is absolutely no longevity in stuff they make. If they fix that they will def see positive results!

    For most folks too it seems to be all about the reward. If the reward is good enough a lot of times nothing can stop some of these people from doing content. But for some reason the devs seems petrified to give some serious nice rewards with interesting stats.
    (2)

  8. #8
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Kerrigen View Post
    As you put it yourself, there is no real point in getting the gear, but this stems from an another issue: nothing in the game apart from Savage content is even remotely challenging.
    More precisely: Nothing in this game is more challenging than the hardest offered content.

    If you can beat the hardest content there is with the gear you have, you no longer need gear for anything - anything easier than the hardest content would be less demanding after all. As such, if you reward the best gear for the hardest content, that gear automatically serves no real purpose, as there's nothing harder you might need it for.

    Kinda like loot from post-game super bosses, really.
    (0)

  9. #9
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zojha View Post
    ...
    Gearing up from a raid does have a purpose though - preparing for the next raid.
    (2)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  10. #10
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kerrigen View Post
    Which leaves me to wonder why people aren't raiding as much or the raids appear to be harder for most players.
    From what I've read/heard/been told by many, many players as I speak to quite a lot of people,it is because there is 0 incentive to do so. Most people I talk to also do not mind healer/tank DPS here and there but they do not agree how they have to go all out and it ends up feeling like (one of them told me) "I am a DPS who can kind of heal I guess" and yes these are from people who are very, very skilled players (my bf being one of them as well) and not "Bad" players. Most people are not doing the raid because they find the fights boring, no good rewards, no horizontal progression AT ALL...so there is just no point for them.

    They just do not care how the fights are designed and the rewards.

    When they heard it was getting nerfed as incentive to get players to do...people were ready to quit and/or did because the devs just are not getting it at all. It is as KrenianKandos says, the devs just don't understand and misinterpret things..and of course I am not speaking for everyone, no no no...just the people I know and things I've seen/heard first hand...

    Oh and the other thing is, whenever asked.."What is the point of getting the gear from it?" no one really has a response. I mean accomplishment is cool and all..I get that but there is nothing else to challenge or do...I guess you could do your trials easier with the gear? There just isnt anything else to do...
    (1)

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