Believe it or not, but some players enjoy some sense of progression in a game, a sense of getting stronger with the things they do for fun, even if they're not doing the hardest stuff the game has to offer.
While I agree that raiders should get first dibs on the very best gear, they're hardly the only group of players that should receive such a type of progression. SE seems to agree with this, considering they've been making it easier to upgrade tomestone gear with every catch up patch.
If SE had been able to get the difficulty scaling from A5S to A8S correct right away, you would never have felt demoralized to begin with. A6S was harder than they intended, so they nerfed it to avoid another A3S situation with statics falling apart left and right.Originally Posted by Altena
Except normal Alexander isn't mid-core content. Mid-core content is something along the lines of EX primals. Mid-core players didn't go in and kill Thordan EX/Sephirot EX in an attempt or two, while I can't say the same about any of the normal Alexander fights.Originally Posted by Altena
I did raid during the Coil days, and managed to clear both SCoB and FCoB before the addition of the Echo. I'd go as far as saying that Coil was mid-core content, as the amount of mechanics in the fights were in tune with its difficulty.
On the other hand, A3S/A4S were much closer in difficulty to SCoB (Savage). A3S killed off many more statics than even T9 did. Midas lowered the difficulty on dps requirements, but I'd still consider it to be mechanically more difficult than Coil.
Do you honestly think that A3S making a ton of raiders quit the game (or to a lesser extent, quit the raiding scene) didn't have anything to do with how the content was overly difficult in comparison to previous content? (Coil)Originally Posted by Altena



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