I got hit for 9k from a warrior,
I agree, they need to be nerfed.
I got hit for 9k from a warrior,
I agree, they need to be nerfed.



Ehhh..... PLDs can stop a healer for healing for around 10seconds if they time their stuns right. Pretty sure PLDs don't need a buff. Drks could use a buff though.
Pld could use a few buffs ... in PvE. In PvP they function just fine. Dps need to pick up the dmg slack a little, but that's not anything to start a riot over. War's are also fine. Seeing as how Dps is pretty much their primary (if not only) function, nerfing them doesn't make sense.
Drk's, on the other hand, absolutely require a buff in PvP. I agree with that, 100% because they're next to useless as they are right now. They don't match War's in dmg. They don't come anywhere near Pld's in utility. Having one on the team is pretty much a giveaway spot. That needs to change. Given that SE could make several adjustments to the job which would have absolutely no detrimental effects to the way they function in PvE, I think they're in the best spot for a PvP overhaul. Supposedly, SE is looking into it, and we'll see some form of fix before the next season. I just hope it's not too little too late. I'd like to get some use out of my Drk in Shatter when it comes out.




Not even, WAR does higher damage, while PLD pacifies the healer, both achieve the same goal through two different means. Totally agree that DRK needs changes. It doesn't even need a buff, it needs a reworking, and SE need to work out the direction that they are taking the job pvp wise, as DRK has no purpose or game plan as of now (at least not in comparison to the other two), its just DRK.
Oh, totally. That's not quite what I meant. As far as War and Pld go, I'd say that they're both fairly well balanced. They just have a different style of play. What I meant was that, during a Pld's full stun rotation, the onus is squarely on the Dps to do 100% of the dmg. Each time I lock down the healer, I'm trusting my Dps to be strong enough to use that time and score a kill. In that way, having a Pld on the team puts a bit more pressure on the Dps to increase their output, because they're on the clock to score that kill (9 seconds and counting). Ideally, though, a Dps should be aiming for maximum output regardless of what kind of tank they get.
...a little? *falls out chair laughing. Trips over wire and falls out window laughing. Tumbles to death, body explodes on street below laughing. Placed in coffin and burried laughing* I seem to keep seeing full matches with plds at 40-50k and wars at 110+. Ya, me understand the typical excuse (blms swear by it) but, they need to help pld out lol. Wars just fine.
i see often pld at 80k, the higher can be 100k,
i see often war at 110k like you said, the higher can be 150k
50k from pld ? i even see monk and ninja at 60k
i think you need to see a damaging pld , it's right war do more damage but you understimate the damages of the pld here.
Last edited by kensatsu; 06-01-2016 at 10:52 PM.
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