

Except for having useful and rare rewards when you do get lucky.If you chose the wrong door, it gets more difficult. That's it. It's easy until you pick a wrong door. Instead of failing, it gets harder. You might win. You'll probably lose. But you might win.
You can't beat it? Then you lose and end up exactly where the current system would have put you. Nothing is lost here.
Fun loses its fun when it's repetitive, and SE has yet to demonstrate any ability/willingness to create a puzzle that requires more than reading a 3 sentence guide.However, my personal opinion is a puzzle would be best. That is actually a form of game and requires skill/thought to complete. It becoming something that you learn and becomes "faceroll" is no different than learning/mastering any game. I fail to see why mastering a puzzle is even in the same ballpark of poor game-design as an RNG system that decides if you get to move on or not.
Last edited by StouterTaru; 05-26-2016 at 08:07 AM.
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