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  1. #1
    Player
    StouterTaru's Avatar
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    Sep 2013
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    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by MomomiMomi View Post
    How is that any more difficult than "YOU LOSE!"? That's the highest difficulty possible right there. I sure as hell can't beat it. Nobody can.
    Are you saying that making the fights require flawless play and teamwork or result in a wipe is a better system? Remember how quickly they nerfed Steps of Faith? And that wasn't even that hard; you could have 3 dead weight party members and still beat it.

    Maps are a casual content where you can grab a couple friends and have fun screwing around and doing something a little different from normal instances. There's not enough stuff in the game like and, and it doesn't need to be turned into something that requires a static.
    (0)

  2. #2
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by StouterTaru View Post
    Are you saying that making the fights require flawless play and teamwork or result in a wipe is a better system? Remember how quickly they nerfed Steps of Faith? And that wasn't even that hard; you could have 3 dead weight party members and still beat it.

    Maps are a casual content where you can grab a couple friends and have fun screwing around and doing something a little different from normal instances. There's not enough stuff in the game like and, and it doesn't need to be turned into something that requires a static.
    If you chose the wrong door, it gets more difficult. That's it. It's easy until you pick a wrong door. Instead of failing, it gets harder. You might win. You'll probably lose. But you might win.

    You can't beat it? Then you lose and end up exactly where the current system would have put you. Nothing is lost here.
    (2)
    Last edited by MomomiMomi; 05-26-2016 at 07:52 AM.

  3. #3
    Player
    StouterTaru's Avatar
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    Sep 2013
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    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by MomomiMomi View Post
    If you chose the wrong door, it gets more difficult. That's it. It's easy until you pick a wrong door. Instead of failing, it gets harder. You might win. You'll probably lose. But you might win.

    You can't beat it? Then you lose and end up exactly where the current system would have put you. Nothing is lost here.
    Except for having useful and rare rewards when you do get lucky.

    Quote Originally Posted by Kaurie View Post
    However, my personal opinion is a puzzle would be best. That is actually a form of game and requires skill/thought to complete. It becoming something that you learn and becomes "faceroll" is no different than learning/mastering any game. I fail to see why mastering a puzzle is even in the same ballpark of poor game-design as an RNG system that decides if you get to move on or not.
    Fun loses its fun when it's repetitive, and SE has yet to demonstrate any ability/willingness to create a puzzle that requires more than reading a 3 sentence guide.
    (1)
    Last edited by StouterTaru; 05-26-2016 at 08:07 AM.

  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by StouterTaru View Post
    Fun loses its fun when it's repetitive, and SE has yet to demonstrate any ability/willingness to create a puzzle that requires more than reading a 3 sentence guide.
    True, but it being fun for the first few times is infinitely more fun than it being never fun and incredibly frustrating every time.

    However, you are definitely right, I have yet to see SE demonstrate the ability to implement a fun, dynamic and engaging puzzle. I have seen quite a few decent ones in WoW, actually. It can be done, if they put their minds to it.
    (0)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    True, but it being fun for the first few times is infinitely more fun than it being never fun and incredibly frustrating every time.

    However, you are definitely right, I have yet to see SE demonstrate the ability to implement a fun, dynamic and engaging puzzle. I have seen quite a few decent ones in WoW, actually. It can be done, if they put their minds to it.
    Until the player base throws a fit over it. Steps of Faith. Never forget.
    (1)

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Until the player base throws a fit over it. Steps of Faith. Never forget.
    To be fair, Steps of Faith was neither a puzzle, nor fun =P

    Quote Originally Posted by Nezerius View Post
    So you see them as a waste of time, yet you had fun during map-days with your FC. I'll go with the assumption that it's because the maps are a great thing for social FC events, where you're just hanging around, digging up treasure, killing some monsters. Doesn't really sound like you wasted your time, if you indirectly had fun, despite the fact that you don't consider maps fun.

    As for your last sentence, are you trying to make it sound like you no longer have an issue with the RNG in the Aquapolis?
    Sometimes you get something nice and rare [continuing on to the next room, getting more rewards], sometimes you don't. [wrong door, you stop getting rewards until the next time you enter]
    I see Treasure maps in and of themselves as a waste of time, and would rather spend time doing other content with people. We had fun doing maps, but we also had fun doing other content. What was fun was doing stuff with friends - similarly to cleaning dishes with friends can be fun as you joke around. Cleaning dishes on its own is not a fun activity.

    As for my last sentence, as mentioned, I do not have an issue with RNG in and of itself, I have an issue with how RNG is used in terms of the 50% chance that you choose the right door. It could even be made around speed - maybe if you finish the floor in X seconds, you have a 90% chance of choosing the right door, but if you finish in X+20, it's 80%. X+40 = 70% etc. *shrug*
    (2)
    Last edited by Kaurie; 05-26-2016 at 09:01 AM.

  7. #7
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    To be fair, Steps of Faith was neither a puzzle, nor fun =P



    I see Treasure maps in and of themselves as a waste of time, and would rather spend time doing other content with people. We had fun doing maps, but we also had fun doing other content. What was fun was doing stuff with friends - similarly to cleaning dishes with friends can be fun as you joke around. Cleaning dishes on its own is not a fun activity.

    As for my last sentence, as mentioned, I do not have an issue with RNG in and of itself, I have an issue with how RNG is used in terms of the 50% chance that you choose the right door.
    But it's the result of what happens when you try to do something different.
    (2)

  8. #8
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Kaurie View Post
    To be fair, Steps of Faith was neither a puzzle, nor fun =P
    Assuming from your join date and you might not be playing an alt like I am so correct me if I'm wrong, you never did Steps of Faith before it was horribly nerfed because XIV's playerbase can't handle difficult story line bosses that require team work, now people just shoot cannons at the dragon and wail on it til its dead.
    (1)
    Last edited by Yasuhiro; 05-26-2016 at 09:11 AM.
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  9. #9
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,715
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kaurie View Post
    As for my last sentence, as mentioned, I do not have an issue with RNG in and of itself, I have an issue with how RNG is used in terms of the 50% chance that you choose the right door. It could even be made around speed - maybe if you finish the floor in X seconds, you have a 90% chance of choosing the right door, but if you finish in X+20, it's 80%. X+40 = 70% etc. *shrug*
    Again, this would just force people to go with a full group of people, just to make it way easier to ready those time limits, as anything less would be considered a disadvantage.

    Just leave it the way it is, and avoid it if you don't enjoy running this type of content.
    (0)

  10. #10
    Player
    Nezerius's Avatar
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    Jan 2014
    Location
    Gridania
    Posts
    1,715
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kaurie View Post
    However, you are definitely right, I have yet to see SE demonstrate the ability to implement a fun, dynamic and engaging puzzle. I have seen quite a few decent ones in WoW, actually. It can be done, if they put their minds to it.
    Current discussion about the Aquapolis aside, I'm curious if you can list some of these decent puzzles from WoW?

    I've played that game for years, up until the SoO content drought made me quit, and again after realizing that WoD was garbage on every front except raiding, and I can't recall any decent puzzles.
    (0)

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