Quote Originally Posted by Kaurie View Post
However, RNG in FFXIV is not used to make things seem more real, it's used to create very frustrating restrictions to reduce inflation. As MomomoMomi mentioned, it is one way to address the problem, but it is not the only way and certainly not the best.
So what would be the best way then?
  • A grind like the unidentified token system, where you get one token each time, and it takes several to buy something nice with them?
  • A very low drop rate, where you get to complete it each time but have your RNG in a different mechanic?
  • A 1% chance to get in, again shifting the location of the RNG?
  • A puzzle that takes a handful of times to get down, then becomes faceroll?
  • A full run each time with common major drops, where they become worthless?
  • A level of difficulty that makes this casual content on par with ex primals or savage?

They all have their drawbacks, and you can't please everyone with any of them.