Quote Originally Posted by Yukiko View Post
No need to become sarcastic...
There is a reason why Zelda games survived that long and are still very popular!
I have never seen any Zelda game where you reached 7th floor "easily"
Um, what are you saying?

Quote Originally Posted by Malakym View Post
Honestly for me, it's less about probability and more about the current way being just lazy. If the wrong door made it so that the next floor was hard enough that you had a high chance of losing, the only difference would be that there was at least some gameplay involved, even if the result of losing the fight was the same as just being shunted out to begin with.

I don't know how I feel about your insinuation that casual content can't also be compelling, but I admit I may be reading that wrong.
What I meant was people are getting hung up over the RNG for progressing to the next room when the rewards inside, to me, isn't really anything worth complaining about with the RNG.