Um, what are you saying?
What I meant was people are getting hung up over the RNG for progressing to the next room when the rewards inside, to me, isn't really anything worth complaining about with the RNG.Honestly for me, it's less about probability and more about the current way being just lazy. If the wrong door made it so that the next floor was hard enough that you had a high chance of losing, the only difference would be that there was at least some gameplay involved, even if the result of losing the fight was the same as just being shunted out to begin with.
I don't know how I feel about your insinuation that casual content can't also be compelling, but I admit I may be reading that wrong.
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