Quote Originally Posted by Malakym View Post
Why can't something be challenging, fairly implemented, repeatable and rewarding?
Good thing they're releasing Palace of the Dead in 3.35, right?

Challenging? Check, Palace gets progressively more difficult with each floor.
Fairly implemented? Check, every player starts at the same point in the Palace, gear from outside the Palace doesn't grant any advantage.
Repeatable? I assume it's repeatable as often as you'd want.

Whether it's rewarding or not is something that isn't known yet, other than the bits of info that state something about gear obtained inside the Palace being usable as glamour.

As for puzzles, people would just upload guides on how to do every single puzzle, making them much easier to do after the first few weeks, forcing SE to balance the rewards.