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Ergebnis 221 bis 230 von 301
  1. #221
    Player
    Avatar von Malakym
    Registriert seit
    Feb 2012
    Beiträge
    53
    Character
    Malakym Sage
    World
    Excalibur
    Main Class
    Krieger Lv 60
    I'm not sure why when the RNG part of progression in Aqua is brought up, people keep saying "it's only bonus content, why does it matter". Why can't something be challenging, fairly implemented, repeatable and rewarding? We already do dungeons and raids repeatedly every day/week, what is the problem with having new content to add to that cycle to break things up? Nobody is asking that the thing just be a free ride to floor 7 every time and be showered with tier V materia, red scrip mats and Ultima ponies. Just put some damn thought into the RNG portion other than "oh you're not psychic? Too bad jackass, try again next time".
    (4)

  2. #222
    Player
    Avatar von Malakym
    Registriert seit
    Feb 2012
    Beiträge
    53
    Character
    Malakym Sage
    World
    Excalibur
    Main Class
    Krieger Lv 60
    *and yes, I realize RNG is the ultimate form of "fairness", I suppose I actually mean fair to the poor soul (s) that will undoubtedly pick wrong at the start almost every time.
    (1)

  3. #223
    Player Avatar von Kaurie
    Registriert seit
    Apr 2015
    Beiträge
    2.427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Beschwörer Lv 80
    Indeed, instead of RNG, I'd prefer some sort of puzzle that gets progressively more difficult to complete as you go down levels (with less time to complete each puzzle).
    (2)

  4. #224
    Player Avatar von MilesSaintboroguh
    Registriert seit
    Nov 2013
    Ort
    Gridania
    Beiträge
    5.764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    Weißmagier Lv 100
    Zitat Zitat von Kaurie Beitrag anzeigen
    Indeed, instead of RNG, I'd prefer some sort of puzzle that gets progressively more difficult to complete as you go down levels (with less time to complete each puzzle).
    Ain't nobody got time for that.
    (2)

  5. #225
    Player Avatar von Kaurie
    Registriert seit
    Apr 2015
    Beiträge
    2.427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Beschwörer Lv 80
    Zitat Zitat von MilesSaintboroguh Beitrag anzeigen
    Ain't nobody got time for that.
    haha what really?
    (1)

  6. #226
    Player
    Avatar von Nezerius
    Registriert seit
    Jan 2014
    Ort
    Gridania
    Beiträge
    1.716
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Pikenier Lv 90
    Zitat Zitat von Malakym Beitrag anzeigen
    Why can't something be challenging, fairly implemented, repeatable and rewarding?
    Good thing they're releasing Palace of the Dead in 3.35, right?

    Challenging? Check, Palace gets progressively more difficult with each floor.
    Fairly implemented? Check, every player starts at the same point in the Palace, gear from outside the Palace doesn't grant any advantage.
    Repeatable? I assume it's repeatable as often as you'd want.

    Whether it's rewarding or not is something that isn't known yet, other than the bits of info that state something about gear obtained inside the Palace being usable as glamour.

    As for puzzles, people would just upload guides on how to do every single puzzle, making them much easier to do after the first few weeks, forcing SE to balance the rewards.
    (1)

  7. #227
    Player Avatar von Kaurie
    Registriert seit
    Apr 2015
    Beiträge
    2.427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Beschwörer Lv 80
    Zitat Zitat von Nezerius Beitrag anzeigen
    ]
    As for puzzles, people would just upload guides on how to do every single puzzle, making them much easier to do after the first few weeks, forcing SE to balance the rewards.
    it is possible to design puzzles where the general way to solve it is known, but the exact way to solve it is not and requires you figure it out in the moment.

    I also don't see that as a bad thing in comparison to RNG doors.
    (2)

  8. #228
    Player
    Avatar von Morningstar1337
    Registriert seit
    Jun 2014
    Ort
    Ul'Dah
    Beiträge
    3.492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturg Lv 80
    Zitat Zitat von Kaurie Beitrag anzeigen
    haha what really?
    Its sad but true, people's AFK time is a sacred treasure that must be protected at all costs /s
    (0)

  9. #229
    Player Avatar von MilesSaintboroguh
    Registriert seit
    Nov 2013
    Ort
    Gridania
    Beiträge
    5.764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    Weißmagier Lv 100
    Zitat Zitat von Kaurie Beitrag anzeigen
    haha what really?
    I was being pretentious, but yes, people really don't want to be bothered with puzzles. Look at how everyone wants to do everything quickly, have no caps on anything, get access to stuff instantly, and so forth. Puzzles would make people foam at the mouth. For those that would like to do the puzzles, having a puzzle in a dungeon that randomly spawns might not be the best thing and you'd have those that demand that you know the puzzles via youtube, so there's no joy in trying to figure out the puzzles blind when everyone else wants to rush for the gold.
    (1)

  10. #230
    Player
    Avatar von Thunda_Cat_SMASH
    Registriert seit
    Dec 2014
    Beiträge
    2.105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marodeur Lv 79
    Are people seriously complaining that they might fail? Some of us don't want everything to be handed to us on a silver platter. >_>
    (2)

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