So exactly what I said? Okay.It'd have to be reduced to a randomly booby trapped room, without the player having any choice in the matter. These traps would have to be equally serious, and actually have a good chance that the average group will fail at clearing the room (they did pick the wrong door, after all), and perhaps having it affect the reward in the 7th room. (something along the lines of "Triggering the trapped room has caused part of the 7th room to collapse, resulting in 10% of the riches to disappear")
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