Quote Originally Posted by Yukiko View Post
Actually thats a very good Idea!
We had that in FFVII Gold Saucer within the ARENA...
Still one thing to point out: It was clearable even with all negative effects!

RNG is choosing the penalty, if i remember right you always got one after a fight before the next fight. Still, there were some penalties who didnt hurt that much: no more item use allowed, no more magic allowed and so on... while others were hurting really hard -> 1/2 STR or 50% HP ... Ok to be fair: Players have chosen the penalty by stopping the wheel... experienced players could stop it on the penalty they wished for with stopping the wheel in the right time...

Yes please, such a System is much better!
This idea, while being neat, would make more sense if they ever end up adding the Battle Square in this game's Gold Saucer.
Considering they're already experimenting with solo content (Palace of the Dead), it wouldn't be a stretch to think that the Battle Square could become an option, if the Palace ends up as a successful feature.

The whole "spinning the wheel to choose your penalty" wouldn't even make much sense in the Aquapolis, that sounds more of an amusement park kind of thing. (exactly why it'd fit right in with the Gold Saucer)
It'd have to be reduced to a randomly booby trapped room, without the player having any choice in the matter. These traps would have to be equally serious, and actually have a good chance that the average group will fail at clearing the room (they did pick the wrong door, after all), and perhaps having it affect the reward in the 7th room. (something along the lines of "Triggering the trapped room has caused part of the 7th room to collapse, resulting in 10% of the riches to disappear")