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  1. #1
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by MomomiMomi View Post
    To elaborate on what I mentioned, you could have two different rooms. One is the normal room, the other is booby trapped. It will apply a penalty to your group. Time reduction, Poison (can't clear), Paralysis, Reduced Healing. Etc. This makes it progressively more difficult to continue clearing. Think FF7 Battle Square.
    Actually thats a very good Idea!
    We had that in FFVII Gold Saucer within the ARENA...
    Still one thing to point out: It was clearable even with all negative effects!

    RNG is choosing the penalty, if i remember right you always got one after a fight before the next fight. Still, there were some penalties who didnt hurt that much: no more item use allowed, no more magic allowed and so on... while others were hurting really hard -> 1/2 STR or 50% HP ... Ok to be fair: Players have chosen the penalty by stopping the wheel... experienced players could stop it on the penalty they wished for with stopping the wheel in the right time...

    Yes please, such a System is much better!
    (2)
    Last edited by Yukiko; 05-25-2016 at 03:49 PM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #2
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,715
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Yukiko View Post
    Actually thats a very good Idea!
    We had that in FFVII Gold Saucer within the ARENA...
    Still one thing to point out: It was clearable even with all negative effects!

    RNG is choosing the penalty, if i remember right you always got one after a fight before the next fight. Still, there were some penalties who didnt hurt that much: no more item use allowed, no more magic allowed and so on... while others were hurting really hard -> 1/2 STR or 50% HP ... Ok to be fair: Players have chosen the penalty by stopping the wheel... experienced players could stop it on the penalty they wished for with stopping the wheel in the right time...

    Yes please, such a System is much better!
    This idea, while being neat, would make more sense if they ever end up adding the Battle Square in this game's Gold Saucer.
    Considering they're already experimenting with solo content (Palace of the Dead), it wouldn't be a stretch to think that the Battle Square could become an option, if the Palace ends up as a successful feature.

    The whole "spinning the wheel to choose your penalty" wouldn't even make much sense in the Aquapolis, that sounds more of an amusement park kind of thing. (exactly why it'd fit right in with the Gold Saucer)
    It'd have to be reduced to a randomly booby trapped room, without the player having any choice in the matter. These traps would have to be equally serious, and actually have a good chance that the average group will fail at clearing the room (they did pick the wrong door, after all), and perhaps having it affect the reward in the 7th room. (something along the lines of "Triggering the trapped room has caused part of the 7th room to collapse, resulting in 10% of the riches to disappear")
    (1)

  3. #3
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nezerius View Post
    It'd have to be reduced to a randomly booby trapped room, without the player having any choice in the matter. These traps would have to be equally serious, and actually have a good chance that the average group will fail at clearing the room (they did pick the wrong door, after all), and perhaps having it affect the reward in the 7th room. (something along the lines of "Triggering the trapped room has caused part of the 7th room to collapse, resulting in 10% of the riches to disappear")
    So exactly what I said? Okay.
    (2)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nezerius View Post
    This idea, while being neat, would make more sense if they ever end up adding the Battle Square in this game's Gold Saucer.
    Isn't this concept part of the Palace of the Dead ?
    (1)