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  1. #11
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Thayos View Post
    That's not the whole game in XIV, though... just what happens in a piece of bonus content in which you're virtually guaranteed at least some kind of reward, just not ALL the rewards.
    Doesn't change the fact that this could be done better. There's a reason why Jumbo Cactpot has seen a huge decrease in participation. It's the least fun thing there is in the Gold Saucer.

    Why accept mediocrity? If something can be improved, people should ask for it to be improved.

    Quote Originally Posted by Nezerius View Post
    Idea #2
    The 50% chance to spawn a portal remains, the rewards remain the same as the ones that were announced (7th room giving various grade V materia, and 100,000 gil to every party member). The RNG is adjusted in the sense that you won't get kicked out if you pick the wrong door. Here's the catch to this idea, picking the wrong door places you into a savage-tier version of the next room, so difficult that it's very unlikely for your party to progress past that room. Essentially, you did get screwed over by RNG, but it didn't stop you from progressing entirely.
    That's fine as long as it is clearable.

    Here's another alternative: Every time you pick the wrong door, it knocks off time from the duty duration timer. I believe it was a 60 duration duty. Let's say -10~15 minutes per wrong door. You're still getting RNG screwed, but it's increasing the intensity of the dungeon by making you have to push harder to clear in time. Ramp up the difficulty while you're at it.
    (7)
    Last edited by MomomiMomi; 05-25-2016 at 11:06 AM.