Quote Originally Posted by MomomiMomi View Post
People want fun content. There's nothing fun about RNG. Is that so hard to understand? RNG is simply the game saying "you lose". Why did you lose? Did you do something wrong? No, you lost because the game said so.

Let's say you were playing a game. Let's say Super Mario Bros. And every step you take, there's a 1% chance that Mario will spontaneously combust, making you start over from the beginning of the game.

Tell me. Does that game sound fun?
You're really taking things to the extreme with a comparison like that, it's difficult to take seriously. Therefore, I'll come up with two similar extreme ways of changing the Aquapolis.

Idea #1
You'll still have a 50% chance to spawn a portal, when clearing a dragonskin map. However, there'll be no RNG to reach any further rooms. Each time you unlock the Aquapolis, you'll be able to get to the 7th room.
But here's the catch, each room only rewards 100*# gil (# = room number), with the last one rewarding 1,000 gil. The chests in room #1-6 drop a few common HW materials, with a 1% chance to drop something rare. The 7th room will have a 2% of dropping something rare. You'll have a small chance to receive something rare + 3,100 for each party member. But the RNG didn't stop you from progressing to the end.

Idea #2
The 50% chance to spawn a portal remains, the rewards remain the same as the ones that were announced (7th room giving various grade V materia, and 100,000 gil to every party member). The RNG is adjusted in the sense that you won't get kicked out if you pick the wrong door. Here's the catch to this idea, picking the wrong door places you into a savage-tier version of the next room, so difficult that it's very unlikely for your party to progress past that room. Essentially, you did get screwed over by RNG, but it didn't stop you from progressing entirely.