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  1. #181
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Spawnie View Post
    im still excited to try it lol got a stack of maps ready for when its added XD the 50% spawn rate or the fact wrong door kicks you out doesnt change my excitement for it :3
    Same. I think this is my biggest hype factor. I won't let the 50% chance of a bad door damper this for me! Have about 35 maps right now.
    (0)
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  2. #182
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    It is sure that we can upgrade lore item to 240 with the new 24 raid ?


    It seems that yoshida said that the savage stuff will always be better than the rest, im wrong ?
    (0)

  3. #183
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by Zigabar View Post
    Same. I think this is my biggest hype factor. I won't let the 50% chance of a bad door damper this for me! Have about 35 maps right now.
    people seem to whinge over just about anything these days honestly... 50% spawn rate isnt that bad could of been alot worse yet they still complain
    (0)

  4. #184
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by CaedemSanguis View Post
    It is sure that we can upgrade lore item to 240 with the new 24 raid ?


    It seems that yoshida said that the savage stuff will always be better than the rest, im wrong ?
    The release of Void Ark in 3.1 came with a weekly reward that allowed a player to upgrade one piece of non-weapon Eso gear.
    It's very likely that the new 24-player raid will come with a similar weekly reward to upgrade non-weapon Lore gear.

    From what I remember, the "savage gear will always be better" comment was regarding Midas weapons, which will remain better than the Lore ones.
    (1)
    Last edited by Nezerius; 05-25-2016 at 08:30 AM.

  5. #185
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Spawnie View Post
    people seem to whinge over just about anything these days honestly... 50% spawn rate isnt that bad could of been alot worse yet they still complain
    People want fun content. There's nothing fun about RNG. Is that so hard to understand? RNG is simply the game saying "you lose". Why did you lose? Did you do something wrong? No, you lost because the game said so.

    Let's say you were playing a game. Let's say Super Mario Bros. And every step you take, there's a 1% chance that Mario will spontaneously combust, making you start over from the beginning of the game.

    Tell me. Does that game sound fun?
    (3)

  6. #186
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    It is sure that we can upgrade lore item to 240 with the new 24 raid ?


    It seems that yoshida said that the savage stuff will always be better than the rest, im wrong ?
    Lore i230 has been upgradable to i240 from the very beginning. The item to do so is just locked behind Savage at present. But like always the upgrade item needed will be available in the 24 Alliance raid as a weekly. The formula hasn't changed since Syrcus Tower was released. (Myth was the same ilvl as BCoB from the start so there was never an upgrade item needed when LotA was released)
    (0)

  7. #187
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Let's say you were playing a game. Let's say Super Mario Bros. And every step you take, there's a 1% chance that Mario will spontaneously combust, making you start over from the beginning of the game.
    That's not the whole game in XIV, though... just what happens in a piece of bonus content in which you're virtually guaranteed at least some kind of reward, just not ALL the rewards.
    (1)

  8. #188
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by MomomiMomi View Post
    People want fun content. There's nothing fun about RNG. Is that so hard to understand? RNG is simply the game saying "you lose". Why did you lose? Did you do something wrong? No, you lost because the game said so.

    Let's say you were playing a game. Let's say Super Mario Bros. And every step you take, there's a 1% chance that Mario will spontaneously combust, making you start over from the beginning of the game.

    Tell me. Does that game sound fun?
    You're really taking things to the extreme with a comparison like that, it's difficult to take seriously. Therefore, I'll come up with two similar extreme ways of changing the Aquapolis.

    Idea #1
    You'll still have a 50% chance to spawn a portal, when clearing a dragonskin map. However, there'll be no RNG to reach any further rooms. Each time you unlock the Aquapolis, you'll be able to get to the 7th room.
    But here's the catch, each room only rewards 100*# gil (# = room number), with the last one rewarding 1,000 gil. The chests in room #1-6 drop a few common HW materials, with a 1% chance to drop something rare. The 7th room will have a 2% of dropping something rare. You'll have a small chance to receive something rare + 3,100 for each party member. But the RNG didn't stop you from progressing to the end.

    Idea #2
    The 50% chance to spawn a portal remains, the rewards remain the same as the ones that were announced (7th room giving various grade V materia, and 100,000 gil to every party member). The RNG is adjusted in the sense that you won't get kicked out if you pick the wrong door. Here's the catch to this idea, picking the wrong door places you into a savage-tier version of the next room, so difficult that it's very unlikely for your party to progress past that room. Essentially, you did get screwed over by RNG, but it didn't stop you from progressing entirely.
    (2)

  9. #189
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MomomiMomi View Post
    People want fun content. There's nothing fun about RNG. Is that so hard to understand? RNG is simply the game saying "you lose". Why did you lose? Did you do something wrong? No, you lost because the game said so.

    Let's say you were playing a game. Let's say Super Mario Bros. And every step you take, there's a 1% chance that Mario will spontaneously combust, making you start over from the beginning of the game.

    Tell me. Does that game sound fun?
    Then why are you playing this game? RPGs are mostly RNG incarnate.
    (4)

  10. #190
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    SE confirmed they are using a PRNG and not turning it into a TRNG because of server issues (makes it faster if you skip those checks).
    We can say the algorithm is implemented right, but used incorrectly!
    In common history when games were made for players, developers never relied solely on RNG alone, there was a backup system (example: The more you fail, the higher luck next time). Most games implemented something like "Luck" in their character stats. The higher your luck, the better your chances on loot or well... doors! You can easily check that system in the old MUDs or D&D games.

    1) Enemy declares Attack
    2) Luck roll to check if you avoid the attack
    3) will roll to check your skills (sometimes passive skills)
    4) attack roll
    5) defence roll
    6) damage calculation

    you have 1 attack roll and 3 backup systems to help against the RNG.
    Furthermore, skills influence the rolls, lets say if you wear a helm you are save when you roll 1, 2, 3 but if you wear an armour you are save with a 1, 2, 3, 4, 5, 6, 7... you backup RNG with something to negate bad odds because bias from algorithm is very bad when used with MANY users - if you generate a software dice, its fine because you dont roll for so many players - but here we have one RNG for ALL rolls... If you calculate % then you are right when you count in only one player with many rolls for him alone because then it becomes even, but here in ffxiv we dont have "one" player rolling the dice... because its an algorithm you will hit odds more frequently! Between 2 rolls (lets say you do twice /random in chatwindow within 1 second delay) the RNG on server already did hundreds of rolls because you are not the only player that needs a number from him! The Problem here is the "algorithm" and all PRNG have a pattern. Without the backup net you will see a lot odds happening -> crafting because of too many players using the same RNG

    The reason Square Enix doesnt program a backup net is because its easier for them and cheaper...

    Quote Originally Posted by Ariannaid View Post
    So, TL;DR: server limitations (or developer philosophy, but it's fun to blame everything on server limitations ).
    ^
    Fits to my text too
    (1)
    Last edited by Yukiko; 05-25-2016 at 09:41 AM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

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