Players liked the last step of relict grind, it was timed very well... (if we dont count the expensive material crafting)
I dont know why Square Enix goes back to that stupid super long grind stuff again?
And with pointing how players disliked the add of EXPENSIVE crafting in last questline i do not get why we have to pay tons of gil once more?
Arnt we playing a GAME to have fun? In History developers used EXP to make grinding "longer" - lets have a look at older Final Fantasy games who mastered this system with Skill Leveling the more you use them...

Is it really that hard for Square Enix to ask their past developers?