

One is designed like something you described in your post (Palace of the Dead), the other isn't (Aquapolis)
This is an MMO, it's impossible for every single feature to be catered to every single player. You showed dislike to the RNG aspect of the Aquapolis, while other players might like that aspect.
Honestly for me, it's less about probability and more about the current way being just lazy. If the wrong door made it so that the next floor was hard enough that you had a high chance of losing, the only difference would be that there was at least some gameplay involved, even if the result of losing the fight was the same as just being shunted out to begin with.
I don't know how I feel about your insinuation that casual content can't also be compelling, but I admit I may be reading that wrong.


This threat has turned into quite the debate. Less than two weeks now, kittens.
Morzone Vandalfo on Siren
Main job: SCH/MNK
Raid job: Gathering
PS5 based. PSN ID: natek_morzy
I just hope that the Aquapolis and Palace of the Dead don't end up being as disappointing as Diadem... >w>()


I disagree with taking RNG completely out of it. Just making subsequent rooms harder would still probably leave them clearable by full parties, and then people would just enter with parties and have 100 percent clear rates... and then getting to the end wouldn't be special, rewards would have to be balanced, etc.
No, leave RNG involved in this. But maybe tone it down. Make it easier to get to the third or fourth room, but then make getting to rooms 5, 6 and 7 require way more luck. Then it's still casual content, but the RNG won't frustrate as many people.


i don't know what to do, but rely on luck for decide how far you can go in Aquapolis is not nice and quite unfair... rng is rng, you can be freaking unlucky and never seen pass the 3rd room in all your try.
get Aquapolis is already luck, then you must choose the right door for continue and another time you must be lucky to get the rare treasure room for get the best loot...
do i'm into a casino? or do i play FF14? not everyone love gamble, there it's way too big gamble!
personally i will be ok, with a reduction of the timer when you pick the wrong, door instead to simply.... you loose get out.


exept they have a whole place for gambling called gold saucer... plus most of the game are rng based, make this system leave me.... confused.
the whole idea is... you are lucky you deserve more reward? like luck is a skill or nothing?


Welcome to MMOs, rng is everywhere. It's how they keep you playing (paying their bills). If they took away this system of rng, they would just replace it with a different one - probably a lower drop rate. And it would still be the lucky people getting the reward.
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