


You dont play many dungeoncrawler games, do you?people whinge and complained every patch was a couple new linear dungeons boring blah blah, so SE listen and add somethin new different and exciting but those same people whinge because probably wont get to last room every time.. seriously SE are damned if they do damned if they dont.. theres just no pleasing people like you


It was adding to your idea, yes. I didn't see the "reduced rewards for picking the wrong door" part in your post, though.
Reducing RNG like this should come at a price, in this case a lower reward.
Hence the "Battle Square could become an option, if the Palace ends up as a successful feature." part of my post, because it'd build on another possibly/hopefully successful feature.
Would you prefer the Aquapolis to be a repetitive dungeon that you'd be able to run countless of times for a small chance at something rare?
Last edited by Nezerius; 05-25-2016 at 04:57 PM.






SE should just do this:
100% chance to reach the 7th room regardless if choosed the right or wrong doors
every time the wrong door get choosed the chance to find something in the 7th room get reduced by 14%
This way players will still reach the 7th room and the penalty for choosing the wrong doors is still there
Last edited by Felis; 05-25-2016 at 07:56 PM.



Or they could instead just make the encounters in the next room harder if you chose the "wrong" door. That way, you can substitute bad luck with skill, plus you can use it as justification for why you should get rewarded regardless.SE should just do this:
100% chance to reach the 7th room regardless if choosed the right or wrong doors
every time the wrong door get choosed the chance to find something in the 7th room get reduced by 14%
This way players will still reach the 7th room and the penalty for choosing the wrong doors is still there
I dunno, I personally loathe RNG in all its forms as game design.
Once this thing does come out, people will whine more about the rewards than the RNG.
I care less about the rewards and more about the game being rewarding to play itself.
No. They're complaining that they will fail, through no fault of their own. They failed because the game said they did. Nobody's asking for it to be handed on a silver platter. They want to earn it through their own merits, not because the game said "Here, you're really lucky today. You've earned this."
Last edited by MomomiMomi; 05-26-2016 at 06:52 AM.
RNG is a useful too for making an environment seem more real, because most real life experiences seem very random. In actuality, most things are not random, but they are the result of many different factors, too many to feasibly program into a game to give the same effect. So, in order to provide that sense, RNG is used.
However, RNG in FFXIV is not used to make things seem more real, it's used to create very frustrating restrictions to reduce inflation. As MomomoMomi mentioned, it is one way to address the problem, but it is not the only way and certainly not the best.
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