Q: The cutscene for the Final Coil of Bahamut Turn 4 was very impressive, but did you have any role with the in-game performance?

A: The cutscene team dealt with this, and there are times I make requests; however, some portions are decided based on their suggestions as well as with read-throughs with the team.

The cutscene for Crystal Tower with the Eternal Wind was a surprise from the cutscene team. Even though they were busy for the release of 3.0, they made this without any kind of implementation order. I was quite surprised.