Anima Weapons
*Introduced via gameplay
You’ll be able to develop your weapons further by allocating points to each type of parameter. The cap for each parameter is 120. You’ll be using two different types of items to convert into a catalyst for allocating points. One conversion will yield 3 points. Sometimes if you are lucky you will be able to get a higher yield of points.
There will be various ways to earn the items needed for conversion, so find the avenue that best suits your playstyle.
The time efficiency if quite different for each method. However, though I can’t say very clearly, everything has been balanced in terms of spending gil and time. There will be much more variation.
Completing your Anima weapon will give your weapon a new look. Ultimately, it will attain a power on par with that of a weapon you put 3 grade V materia in, so it will definitely be a useful weapon.
Additionally, after investigating the logs of the conditions of everyone playing in relation to Anima weapons, we’ve found that the number of crystals compared to the number of people who have the “Unidentifiable” items is lower, so we will be easing the drop rates in Patch 3.3.