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  1. #1
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    meh or be lazy til 60 and then just work on the new rotation. although keeping enochian up is a boost to dps for the last 2 levels while levelling.

    also its worth noting that when you first get to 60 adding in the thunder spell can sometimes be tricky due to low spell speed.

    if you find thats the case just use it in the first and last sections of your enocian windows.

    so full none opener rotation would be,

    f3 f4 f4 f1 f4 f4 b3 t1 b4,
    f3 f4 f4 f1 f4 f4 b3 b4,
    f3 f4 f4 f1 f4 f4 b3 t1
    start from beginning.

    the reason you may be locked from t1 is literally a spell speed thing and after you get 170 gear or better you should have no issues using t1 in all parts.

    if you have to move drop the tunder cast if a lot drop a fire 4, but try and keep enochian going even if you take a hit cus its a massive dps loss to drop it if your just refreshing it the first or second time.

    also dont be put of by enochian its something to get use to and something that gets a lot easier they more you play blm.
    (0)
    Last edited by chidarake; 05-22-2016 at 03:46 PM.

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by chidarake View Post
    although keeping enochian up is a boost to dps for the last 2 levels while levelling.
    Before 60, putting it up is a boost; keeping it up isn't.

    Refreshing Enochian with Blizzard IV
    Blizzard III, Thunder (1.05 * T potency), Blizzard IV (294), Fire III (252), Fire (X casts * 340), possible Fire III procs (Y procs * 453)

    Letting Enochian fall off
    Blizzard III, Thunder (1.05 * T potency), Fire III (240), Fire ((X + 1 casts) * 324), possible Fire III procs ((Y + 0.4 procs) * 432)


    The X+1 and Y+0.4 will depend on piety / max MP, and I don't remember those numbers off the top of my head for Lv58, and the 1.05 multiplier could persist another cast or two past where I included it in the falling off sequence, depending on speed and buffs.
    But you have to extend these sequences out about 18 casts before the "let it fall" one becomes worse than the "keep it up" one.
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    Last edited by Rongway; 05-22-2016 at 09:51 PM.