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  1. #61
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bulwyf View Post
    I disagree. We have no sword dps and no magic based tank. Samurai as DPS and Red Mage as tank fits both those needs.
    trying really hard to see a rdm in the darklight fending set
    (0)

  2. #62
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    It is my hope that Samurai will fill this whole in my heart.

    Also...Black Mage and Paladin both use magic in their tanking so a magic based tank isn't really needed. :P
    (1)

  3. #63
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by FoxyAreku View Post
    It is my hope that Samurai will fill this whole in my heart.

    Also...Black Mage and Paladin both use magic in their tanking so a magic based tank isn't really needed. :P
    I see what you did There lol
    (0)

  4. #64
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Ku Ku Ku

    I think everyone in this thread has forgotten something pretty important...

    They could very well have Samurai wield a naginata instead of a katana ^o^

    After all the samurai lady from the ffxi event is still in eorzea and she did wield a naginata... just a thought lol ;P
    (0)

  5. #65
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Katana190 View Post
    Okay... you make good points, don't get me wrong. But your seriously underestimating SE's balancing, yes its been bad in the past... yes its still not currently perfect, I mean which MMO has a PERFECT class balance?
    I'll get to the point, what I would like too see in a new tank is indeed the slashing debuff.. right. This alone won't solve the balancing issue... the new tank job has to be designed in such a way to make it on par with WAR. But... its already been somewhat done, DRK and PLD are at a very equal ground and are both quite viable, while DRK offers more raid damage overall, PLD offers a lot more raid utility (Although PLD played aggressively can do some nasty DPS, Source : See FFlogs...). If your missing a MNK then DRK is something you might want to consider.. if you have a MNK then PLD is something you might want to consider. This creates a DPS to Tank, Tank to Tank synergy. Now I'm no game designer but don't you think the possibility of this new tank being designed in such a way that so it works the same as DRK and PLD? I think its well within reason.
    What you don't seem to be getting is what needs to change. Making a new tank that is on par with the Warrior will not fix anything.

    Good design would have Warrior + Dark Knight, Warrior + Paladin and Dark Knight + Paladin all being viable tank comps and roughly equal but each having their own advantages and preferred dps and healer setups. Currently Dark Knight + Paladin is not viable and something needs to be added that will make this comp comparable to Warrior + Dark Knight and Warrior + Paladin. Adding a 4th tank will not change anything about these existing comps.

    When a new tank is added I want there to be 6 equally viable tank comps and not 1 overpowered comp(War + New) with 4 viable comps (New + Dark, New + Pal, Dark + War, Pal + War) and one non-viable comp (Dark + Pal), 5 viable comps (War + New, New + Dark, New + Pal, Dark + War, Pal + War) and one non-viable comp (Dark + Pal), 4 viable comps (New + Dark, New + Pal, Dark + War, Pal + War) and 2 non-viable comps (War + New, Dark + Pal), nor 2 viable (War + Pal, War + Dark) with 2 semi viable (New + Pal, New + Dark) and 2 non-viable (New + War, Dark + Pal).
    (3)

  6. #66
    Player
    Gabrielleblanc's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    117
    Character
    Leonard Lecorre
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Khaoticsuccubus View Post
    Ku Ku Ku

    I think everyone in this thread has forgotten something pretty important...

    They could very well have Samurai wield a naginata instead of a katana ^o^

    After all the samurai lady from the ffxi event is still in eorzea and she did wield a naginata... just a thought lol ;P
    What would make it differ from Dragoon then? Other than not Jumping.
    (0)

  7. #67
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Hope Samurai will have some slash debuff so SAM + NIN will be the best buddy as they supposed to be.
    (3)

  8. #68
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    What you don't seem to be getting is what needs to change. Making a new tank that is on par with the Warrior will not fix anything.

    Good design would have Warrior + Dark Knight, Warrior + Paladin and Dark Knight + Paladin all being viable tank comps and roughly equal but each having their own advantages and preferred dps and healer setups. Currently Dark Knight + Paladin is not viable and something needs to be added that will make this comp comparable to Warrior + Dark Knight and Warrior + Paladin. Adding a 4th tank will not change anything about these existing comps.

    When a new tank is added I want there to be 6 equally viable tank comps and not 1 overpowered comp(War + New) with 4 viable comps (New + Dark, New + Pal, Dark + War, Pal + War) and one non-viable comp (Dark + Pal), 5 viable comps (War + New, New + Dark, New + Pal, Dark + War, Pal + War) and one non-viable comp (Dark + Pal), 4 viable comps (New + Dark, New + Pal, Dark + War, Pal + War) and 2 non-viable comps (War + New, Dark + Pal), nor 2 viable (War + Pal, War + Dark) with 2 semi viable (New + Pal, New + Dark) and 2 non-viable (New + War, Dark + Pal).
    Since the start this has just been a debate of opinion, you made this much clearer to me now. What would be a fix for you, is not for everyone else, and vice versa. This is your ideal fix, not mine. I'm going by the confinements of the game and trends, and trying to be as realistic as possible with my opinion.. How PLD and DRK work is either intended or a design flaw but I think they have a good thing going, the best way to accomplish what you want is to give all tanks a slashing debuff and not make it a DPS loss to apply it, like WAR, I can see a few ways of doing this but it wouldn't seem right to me. Apart from that their utility toolkit is very well done.. there are some QoL changes I would love to see to PLD and DRK and see no reason to not do them to make them catch up to WAR, but I'm not SE, I can't change these jobs.

    Now what you've suggested does not seem realistic in the game as of now, it's not a bad ideal to have but that doesn't mean its perfect... at least to me, I like the fact there are MT and OT types of tanks with both genre of tanks being able to perform the opposite role at a high level too. For instance, WAR can be an amazing MT and should not be underestimated to perform said role. PLD and DRK can be great OT, with PLD being able to provide Clemency's without interruption while DRK's can perform their nasty OT opener which deals considerable damage.
    (0)

  9. #69
    Player
    LDR's Avatar
    Join Date
    Sep 2015
    Location
    Healing Idiots, DPS tanking, being more fashionable than you, touching your butt
    Posts
    196
    Character
    Kessler Larael
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Obligitory post for a frond

    "Where's Rune Fencer"
    (0)
    Kessler Larael / Alesana Gardeneau / Sierra Alpha / Moko Tarou
    [Coeurl Army]

    Raeleighn Corinthian / Riley Renault
    [Balmung Hobos]

    6 characters, 1 massive idiot

  10. #70
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    One thing that I like about Red Mage from Final Fantasy 11 was the fact that it could use spells from Black Mage and also White Mage and of cause cast spells on it sword to add an elemental buff on it to do damage to the enemi. So if they go in that direction Red Mage will be a DPS.
    (1)
    Last edited by Blackcanary; 05-23-2016 at 05:51 PM.

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