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  1. #1
    Player
    RelmLavres's Avatar
    Join Date
    Oct 2011
    Posts
    9
    Character
    Relm Lavres
    World
    Ridill
    Main Class
    Pugilist Lv 50

    Weapon Skillchain

    Hello everyone,

    Ive been away for almost 7 years but im back! Anyways, I was trying to find a thread to see why XIV doesnt have weapon skill chains and / or if they are going to be implemented anytime soon. I couldn't find anything other than people talking about the battle regimen. I felt as though the weapon skills + burst was extremely unique to ff and it's very sad that it hasnt been implemented in XIV does anyone know anything about this? And thanks!
    (0)

  2. #2
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Battle regimen was the sort of skillchain system they had, before the recent dev team abolished it, to work on a new combo system. We haven't yet been fully introduced to it, they've merely been talking about it in various interviews. Can't honestly remember when it was supposed to come out though
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  3. #3
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    It's about time the DEV team does something about the play/party system too, a lack of incentive to group up will also deter players from logging in again. Abolishing a system without replacing it with something better shows poor management and something needs to be done.
    There's nothing fun about just whacking at a mob, using the same old abilities when there's a possibility of added damage at a variable rate. I think it's basic, its simple and it could've came out the gate along with the launch of my Collectors Edition. Please SE, return to the fundamentals.
    Good job in bringing this up Relm, this is something that will boost the core element of FF14, which is battles.
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    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  4. #4
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Quote Originally Posted by PSxpert2011 View Post
    It's about time the DEV team does something about the play/party system too, a lack of incentive to group up will also deter players from logging in again. Abolishing a system without replacing it with something better shows poor management and something needs to be done.
    There's nothing fun about just whacking at a mob, using the same old abilities when there's a possibility of added damage at a variable rate. I think it's basic, its simple and it could've came out the gate along with the launch of my Collectors Edition. Please SE, return to the fundamentals.
    Good job in bringing this up Relm, this is something that will boost the core element of FF14, which is battles.
    Have you been reading the updates lately? We've been getting major overhauls in the battlesystem in the past few patches, and we're getting even more in the next one, with a lot of that aimed at party play. Also, the combo system is already underway, but there's no point releasing it until it's done and balanced.

    Returning to the fundamentals is pretty much what they've been doing when they decided to completely revamp and release the game on a new engine, don't you think?
    (0)