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  1. #1
    Player
    deusdormit's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Ether Prince
    World
    Faerie
    Main Class
    Machinist Lv 69

    MCH turret etiquette and graphic issue?

    Just a sort of reminder/thoughts on particularly the bishop turret. Almost every dungeon I run with a large mob I set up my turret within the mob with hypercharge. Then someone sets up a crooked shadow flare or flaming arrow where they think the mob should be and the tank always moves the mob there regardless if it is better placement. I know because the lightning graphic only appears every few seconds which makes it very difficult to see compared to other ground aoe, but I'm not sure if it's purely a visual issue or people pass it off as "you can just move it". The issue with that is that is not only is it a 10sec cooldown unlike shadow flare which is a gcd, but unlike bard which can play foes willy nilly if a mch moves his turret after hypercharge the magic buff goes poof for a long time. What do you guys think? Is there a ground aoe priority and do you find the bishop aoe difficult to see?
    (1)

  2. #2
    Player
    deusdormit's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Ether Prince
    World
    Faerie
    Main Class
    Machinist Lv 69
    Side note. Sometimes even in a raid setting (example hummelfaust normal) I'll pre set up the bishop in front of the fausts and even mark it with a giant X or O. Then someone presets their shadow flare beside my turret and the tanks pull there instead. Are people just uneducated of what the bishop turret does? Or do they choose to ignore the giant marks because they feel other ground aoes are more important?
    (0)

  3. #3
    Player
    Meui's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Noi Ze
    World
    Balmung
    Main Class
    Monk Lv 70
    I've had very similar problems since I picked up MCH about two weeks ago. Though to be perfectly fair, I tend to see tanks just slowly drag a pack of mobs around and eventually out of everyone's aoe. That said, Bishop seems to go unnoticed more often than not and it makes me cringe a bit after I set up hypercharge.

    I've actually taken to waiting a short bit before camping down with Bishop, and I've still had tanks sit down for about 10-15 seconds and then suddenly rush off to the next room/pack.

    Only twice have I noticed a tank realized they pulled the pack of mobs out of Bishop's aoe and attempt to reposition themselves back within the turret's radius. Repositioning our turrets isn't too much of a problem, but it can get tedious and becomes a DPS loss if you're like me and do it manually (without a macro), especially after HC.
    (0)

  4. #4
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Bard life since forever... tank pulls, groups up, great drop flaming arrow - tanks pulls mobs just out of flaming arrow... At least you can reposition the turret for free...
    (0)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  5. #5
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Most tanks just don't know what turrets do
    They got used to shadowflare/flaming arrow/doton while leveling but rarely pay ANY attention to turrets.
    (0)

  6. #6
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    Quote Originally Posted by MahoSenshi View Post
    Most tanks just don't know what turrets do
    They got used to shadowflare/flaming arrow/doton while leveling but rarely pay ANY attention to turrets.
    No, it's just tanks moving have seen my fair share of tanks pushing mobs out of doton when i aapply it in the middle of the pack.
    (0)

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by garret_hawke View Post
    No, it's just tanks moving have seen my fair share of tanks pushing mobs out of doton when i aapply it in the middle of the pack.
    This often happens normally, because as tank, you want all the mobs in front of you for parry/block and DPS like to get trigger happy before you get them into position. Moreover, dodging telegraphs is gonna shift mobs around and unless you go backwards to dodge, you'll mess with positionals. And if you don't got backward, well...gotta get the mobs in front of you again.
    As for the turrets in particular: They simply aren't as visible. You don't exactly know where the range starts or ends and often, you don't even see which turret it is. The other ground effects are much more visible and as a result, tanks are more prone to gravitate towards them.
    (0)

  8. #8
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    Yeah, I know have both pld and drk at 60.
    (0)

  9. #9
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Lately I have noticed a lot of tanks move the mob away from my turrets, not sure whether it is because they (lower level tanks) find it confusing seeing the flashing auras and not knowing that it is a player skill vs a mob AoE attack in the lower level instances or if they (higher level tanks) disliked it being around them because so much going on it makes it harder for them to concentrate on the mobs themselves. Most of the time however people don't seem to mind it but they completely ignore it to a degree that if I place one they run off expecting me to pick it up and drop a new one wherever they run off too constantly even if fight doesn't require the moving of the mobs.

    As far as etiquette goes, I drop my single target/TP regen buff turret near the mob if there are multiple melee classes so that they and the tank can get the TP regen if needed or if multiple mobs being tanked in same place I do same thing with multi-target/MP regen bishop turret dropping it near tanking of mobs for it's AoE but I replace that bishop turret with another closer to the casters if they are running low on MP switching it to buff them. I haven't yet unlocked hypercharge on my MCH yet though so not sure how things are going to change in all those aspects when do have it aka placement and other players reactions.

    Since it has no cost to cast aka MP or TP it isn't a big problem but there is a cool down on dropping them so that aspect can be a little annoying when plop one down and the tank runs off. In terms of how other DPS classes feel about turrets, I can't say what goes through their heads but I have noticed a few healers being weary of my turrets for some reason plus a lot of players I have noticed do not seem to pay any attention to what kind of turret I have out or what range the turrets have and a lot of them expect me to plop a new one down wherever they run off to on the map instead of staying in range of them. Like I said though it isn't a big deal, I just something I noticed. Outside of instances, people tend to treat my turrets like disco balls.
    (0)
    Last edited by Snugglebutt; 05-19-2016 at 11:05 PM.

  10. #10
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ruskie View Post
    Bard life since forever... tank pulls, groups up, great drop flaming arrow - tanks pulls mobs just out of flaming arrow... At least you can reposition the turret for free...
    bonus points for fully buffed flaming arrow, tank moves for enemy aoe and then moves all mobs back RIGHT TO THE EDGE OF YOUR FLAMING ARROW and stops, basically taunting you.

    (5)

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