

Yes! Yes! Yes! I spam content as well, so my Lore comes when it comes. It works out by the time weekly reset happens.What you say is true if your focused on absolute efficiency. However with the Lore cap only doing the Expert dungeon Roulette is rather pointless as you will likely cap halfway through the week. Why not do other stuff. Sure you will get less Lore per run but you will be getting no Lore for running content once you hit the weekly cap. Me personally I rarely run an Expert dungeon more than twice a week. Instead Ill do the trial roulette, a few lvl 60 roulettes, Void Ark from my Mhachi Matter, some Midas, a few days of Vath dailies and a few Frontlines and that will be more than enough to hit cap. In fact the trial roulette is the only roulette I do every day.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
Congrats.




Thank you. Your warm wishes are noted. Shame things appear to be so difficult for you. You get no lore for fussing about the process or not doing anything.
No expert only has to be part of what you do each week. One can choose to do just it daily or lots of other things to cap. 450 Lore a week is easy. Oddly enough you have those who wish there was no cap and those who can't even do the weekly.
Yes, I'm not doing anything. I only have put about 20 hours this week doing the things I enjoy and still haven't capped. There are many things in this game that don't reward lore. All people are asking for is for the other methods of gaining lore to be in line with DREX. Doing just the one is boring, and if you have limited time, doing just the one is sometimes (currently) the only option. There's no drawback to this change. It's not like we can go above 450 anyway.
Last edited by MomomiMomi; 05-22-2016 at 04:10 AM.


Yeah that is my feeling on the entire situation with lore. They used to even give relevant tomes with beastman dailies, but that changed in heavensward.Yes, I'm not doing anything. I only have put about 20 hours this week doing the things I enjoy and still haven't capped. There are many things in this game that don't reward lore. All people are asking for is for the other methods of gaining lore to be in line with DREX. Doing just the one is boring, and if you have limited time, doing just the one is sometimes (currently) the only option. There's no drawback to this change. It's not like we can go above 450 anyway.



Last time I looked at the Vath and Vundu tribes, one of them was giving lore and the other esoterics, from max rank quests. But I'm focused more on the older tribes for materia now. Can cap lore without realising in 1 or 2 days of pvp spam.
Actually I've run out of important uses for lore tomes because I'm not planning on buying any more of the sets for side jobs. I'm interested in seeing the new gear from The Weeping City of Mhach though. If lore didn't exist at all, people would still have 3 levels of raid gear from proto-midas 220 > weeping city 230 > midas savage 240.



The reason for these lockouts (including the weekly cap) might be the reason why most sources of Lore are subpar compared to DREX. When one raids, they must educate themselves to one Job as to be more efficient in that job until they rreach the peak (represented blatantly by the iLevel cap, in this case, i240). This means that the gear and its iLevel are a testament to the Jobs dedication, and as such becomes a cycle. Good Gear is both a symbol and the cause of dedication to a Job. and as a result the Best gear should both be hard to get, and be rendered moot by the time you get it. Like say the Masamune or Ultima Weapons in other games, but to a lesser extent. If you already have the i240 gear, then there's little reason to go raid as that class bar skill (Since if you can get the i240 armor, chances are that you can ask for the gear in advance and not be the required class to gain it) and patch cycling, especially if you only have one job at 60 (reminder that can =/= have to applies to leveling and gearing alt jobs, they are optional content in this case).
With that said, I begin to wonder if SE could make a change to how they release Gear. As we know, there are currently two tiers of tomestone gear. A tier with a hard cap of 2000, and with with an additional soft cap of 450 a week. It might be possible that SE can make it so that the former set of Gear be cycled out early (like say, in catch up patches) and the latter sets be downgraded to be the former in the same time, but with no new gear/tomestone set released until the patch after (where the iLevel will be raised anyway).
The end result would be that during raid patches there will be two sets of gear to trae the tomestones for, for catch-ups the gear gets cycled out early with only one gear and that being the uncapped gear with all the benefits thereof (more per run, no weekly cap, newbie bonuses, etc). Then the next raid patch will cycle in the new gear as with a new tomestone under the soft cap. It will address part of the issues of gearing alts, but might have its own problems. There is a sort of precient with 3.0 (and I do mean 3.0, not 3.05) if what I presume (That Yahsa was the only available Tomestone gear at 60) is correct
Last edited by Morningstar1337; 05-22-2016 at 01:49 PM.
All of these solutions are the same, it doesn't matter if you get tomes through the daily roulette or grinding out runs of extreme primals. The end result is going to be the same because the content is the same, this game focuses too much on PvE and that's where all the rewards are at. PvP doesn't offer much and given how small the PvP community is, at least on Jenova, it doesn't make it a substitute for obtaining gear. Nor is open world content like maps, hunts, and beast tribes, they're too limited and restricted to even be considered a good alternative to grab gear. The problem isn't the game is boring, it's there isn't anything that is equal to the reward gain of PvE content. It doesn't help that any attempt at trying to make new content fun or sustainable has fallen flat on SEs face forcing PvE content to be the main draw of this game. Until SE is able to fix this problem, nothing will change with how players obtain gear and burn out will continue to ravage players into unsubbing.



Your definition of "actually enjoyable" FFXIV content greatly differs from mine, good madam.However, that expert roulette has a total of two dungeons in it and it becomes a slog every patch to have to go through the motions. Void ark is very much the same as a catch up instance: Everyone is going to run it to the point of exaustion instead of getting to go around and do things that are actually enjoyable, like EX / Savage, older content for glamour, etc.
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