QoL changes generally aren't. But they're still very beneficial.Because it isn't needed.
Please refer to: here or any one of the other many threads in which this topic has been discussed already.


69 likes in the OP, and you say "it isn't needed"? ok.Because it isn't needed.
Please refer to: here or any one of the other many threads in which this topic has been discussed already.
#random


Yeah, nothing wrong with "Expert" Roulette yielding more tomes than the hardest content in the game. lol
#random

Remove the tome bonus and they don't really yield more tomes than the hardest content in the game for people who have it on farm. You also get i240 gear from that hardest content in addition to tomes, so the reward is still greater.


They do.
Anyways, my question is: why does expert HAVE to be the only efficient way? Why the other methods can't yield more tomes? We're limited to 450 a week, anyway.
#random


To answer Cndarians question, it's a point of status and fullfills the need to be "up to date" with the in crowd of the MMO in question. This is pretty standard across a lot of MMOs today and is a part of the whole motivation to get better gear.
Also, when the community is promoting doing EX mode primals and sets gear requirements to high levels that also facilitates a need to get high level tome gear.
Last edited by Colt47; 05-21-2016 at 03:02 AM.

Before anything lemme clarify that I'm relatively a new player(hit 60 just days after 3.2 landed) so my opinion is based solely on my experience with the current patch.
Personally I don't share that feeling towards tome farming. It never felt a chore, and most of the time I was capped in a matter of 3-4 days. Both of the dungeons in this patch still feel enjoyable to me, even after all that repetition and drex is only a partial source of my lore tomestones. In fact most of mine used to come from hunting since HW A and S rank marks provide a decent amount for a 2min job.
However tackling hard content like Ex primals and Savage is something that doesn't interest me whatsoever, was never a hardcore player, so I also don't have that "drive" you describe above to have BiS gear. My ilvl226 WHM is more than enough to get me through 90% of the content and that's enough for me.
From my point of view it's not the game that's an issue, it's the community. A very minor percentage of the content is designed to cater specifically to a hardcore portion of the playerbase as it should be. It's hard, no question about it, and needs you to know the fight inside and out as well as your selected class. However all of these are designed to be doable with the BiS gear of the previous patch if my understanding of the game design is correct. Does it leave room for error when that is the case? No, it doesn't, you and 7 other people have to be flawless in your run. The higher gear you procure with every patch is just a way to give you wiggle room. And let's face it, when you aim to clear that kind of content you wanna maximize your chances which breeds the high requirements the community sets. Which also comes as no surprise since most of the time you'll end up with some people that can't perform at the level that content requires.
What I can understand and agree though is the option to select your method of aquiring tomes without being "penalized" if you choose to not do drex when you only have limited time to spend in the game during most of your week(I saw above someone arguing what you need the gear for if you don't have time to do other things but he clearly forgot that people might not have more than an hour or two daily during the week but be able to spend significantly more online during weekends, when they might wanna raid or whatever.). But what makes Drex the "dominant" lore source? The daily bonus! It's not that other methods should give more tomes, but there should be a system where you get one daily tome bonus from ANY method you choose. However getting that bonus would nullify all others. Maybe set drex to also give dated resources(as a roulette, not as dungeon rewards) and enable you to manually activate a special bonus in whatever DR you want that would give those extra 30-40 tomes once a day. Or a player buff that comes up on reset which gives you extra tomes the first time you get them from any source during your day. Or...Or...well I dunno, I'm out of ideas but you get the point.


The roulette wouldn't be so problematic if it wasn't set up to make people want to run the latest two dungeons before all other dungeons purely due to rewards. There isn't much of a reason not to reward lore for doing older content from ARR even, since the only purpose it serves (in combination with the limit per week) is as a means to gate the gear progression so people don't just get all the 230 gear and wander off.
And again, not saying that there aren't other ways to get lore. It's just right now as it stands the developers are making a statement that they want people to do EX Roulette, period, before all other casual content. That doesn't seem like a wise thing to do unless their objective is to get people to burn out on the two dungeons they make every three months relatively quickly.
Last edited by Colt47; 05-21-2016 at 08:53 AM.

I've just started the ARR beast tribes, on a lvl 60 toon thats about 36 lore at rank 1 in under an hour.
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