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  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    The problem with most of FFXIs 'puzzles' was the lack of 'playing' with them.
    You couldnt get ur hands dirty, and just mess around with a puzzle, until u got it right.
    Most required other people to just kill things, or run from point a, to point b.

    And when you are with other people, MOST of the time, THEY don't want you wasting their time, and will leave or quit if you didn't just look up the right way.

    Puzzles like FFXI are still slightly welcome, for change of pace, BUT for the "Zelda feel" the OP might be suggesting, it would require some 1 player content in mind.
    (1)

  2. #2
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Claire_Pendragon View Post
    The problem with most of FFXIs 'puzzles' was the lack of 'playing' with them.
    You couldnt get ur hands dirty, and just mess around with a puzzle, until u got it right.
    Most required other people to just kill things, or run from point a, to point b.

    And when you are with other people, MOST of the time, THEY don't want you wasting their time, and will leave or quit if you didn't just look up the right way.

    Puzzles like FFXI are still slightly welcome, for change of pace, BUT for the "Zelda feel" the OP might be suggesting, it would require some 1 player content in mind.
    Not necessarily, if you give everyone a role for the puzzle that requires them to understand how the whole puzzle works in order to do it properly, you could involve any number of players, just so long as each player is involved to a certain degree.
    (0)