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  1. #1
    Player
    MyrrX's Avatar
    Join Date
    Dec 2015
    Posts
    4
    Character
    Myrrdin Xanthas
    World
    Mateus
    Main Class
    Summoner Lv 60

    Hotbar suggestion

    Hello all,

    I'm wondering if it would be possible to have a double click function for hotbars in order to reduce button bloat. What we could do is have a single click for one skill and double click for another skill behind that one.
    (1)

  2. #2
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    We already have this. It's called macros. But seriously, everyone I know who plays this game are button spammers. That's a hard habit to break.
    (0)

  3. #3
    Player
    MyrrX's Avatar
    Join Date
    Dec 2015
    Posts
    4
    Character
    Myrrdin Xanthas
    World
    Mateus
    Main Class
    Summoner Lv 60
    The issue with a macro is that you can't queue them. It would be an adjustment to get out of the habit of button mashing I agree. What I'm envisioning would give us more flexibility than just a macro. A BLM, for example, could have a set up that lets it cast fire 1 with a single click for its first hobar button and cast fire 2 by double clicking the same button. You could use this to have different combos on the same hotbar slots and free up a significant amount of space. Now, I'm not certain what kind of obstacles would come up from the coding or latency side of the equation, but I think it could be worth exploring.
    (0)

  4. #4
    Player
    Galborion's Avatar
    Join Date
    Nov 2015
    Posts
    148
    Character
    Kvietok Cholla
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I like button mashing. If something like this goes live, please only optional. I like it as it is now.
    (0)

  5. #5
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    It would have the limitation that you couldn't see the icon for the second skill, so would lose some visibility to cooldowns, procs, and whether it's even enabled. But if you're careful about what you put on those secondary hidden slots, it could still be a useful way of fitting more skills onto a limited number of buttons.
    (0)

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