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  1. #1
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100

    QoL request: Separate DoTs from status debuffs for filtering

    As a SMN, one thing I do to make it easier to track my own counters is disable debuffs on a target that were applied by other players.

    That's great from removing certain clutter (i.e. other players' dots) from the debuff bar, but then I lose the ability to see when Trick Attack is up, which targets have Foe Requiem on, if a target currently already has virus on it, etc.

    It would be nice if other players' DoTs were not categorized the same as status debuffs, so I could tell when -actual- status debuffs have been applied.

    So, I would suggest allowing us to filter other players' DoTs, other players' status debuffs, or both.
    (3)

  2. #2
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I would find it really helpful if SE separate effects that can effectively scale in quantity indefinitely (like Dots) from effects that are binary either On or Off (like Debuffs).

    I also have to disable other players' status effects on my target, because it's just too much squinting and clutter otherwise while I'm already trying to focus on everything else going on. But, as you say, then I miss out on important information like Virus/E4E uptime, TA, etc.

    However, I would like to highlight one additional problem I experience: As WAR it is important for me to maintain Storm's Eye (sometimes also Path). During a hectic battle, sometimes Storm's Eye drops naturally (running from AOEs, etc), but other times I constantly reapply the effect — only to finally notice there's a NIN around.

    The problem is that shared debuffs are filtered out by this setting, meaning that on my screen display, my important debuff has suddenly completely disappeared, so I assume it has fallen off. It's safer to just reapply it than risk it actually not being active, but this leads to a slowly-accumulating rotational inefficiency.

    I encounter this issue as WAR and NIN (Storm's Eye vs. Dancing Edge), as MNK (Wait, I thought I just reapplied Dragon Kick — Oh, there's another MNK in this party), and DRG (Heavy Thrust → ... Wait, this should be a Full Thrust cycle, where did Disembowel go...? Oh, there's another DRG).

    I think that Shared Debuffs should be exempt from debuff filtering (because these debuffs seem to automatically replace each other, meaning there should only ever be 1 instance of the icon on a Target display).

    What I mean is, if I'm playing MNK for example, my Target should always display Dragon Kick if it's active, even if someone else applied it, because I need to know this information — it isn't clutter, the way seeing someone else's Touch of Death is (because I don't care about their dot uptime, it doesn't affect my rotation).
    (2)
    Last edited by Eorzean_username; 05-22-2016 at 06:02 AM.

  3. #3
    Player
    S-r-ex's Avatar
    Join Date
    Apr 2015
    Posts
    84
    Character
    Goodall Curie
    World
    Zodiark
    Main Class
    Bard Lv 90
    Definitely, filtering out everyone elses DoTs alone is a huge saver for clutter. But keeping debuffs that are relevant to my class would also be nice to keep, such as Disembowel as a Bard. Ordering them could be done like own - same cross/class - relevant.
    (0)