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  1. #11
    Player
    slipHAZARD's Avatar
    Join Date
    Apr 2016
    Posts
    13
    Character
    Slip Hazard
    World
    Hyperion
    Main Class
    Conjurer Lv 58
    Quote Originally Posted by Ashelia_Ferron View Post
    Then I have no idea what you're talking about, I don't know of any dungeon that has an NPC whose dialogue appears in the middle of the screen
    This is the kind of stuff that I am talking about.



    (0)

  2. #12
    Player
    slipHAZARD's Avatar
    Join Date
    Apr 2016
    Posts
    13
    Character
    Slip Hazard
    World
    Hyperion
    Main Class
    Conjurer Lv 58
    I'm not crying out saying they are the worst thing since *insert random bad thing*. I just find that stuff really annoying and was wondering if there was a way to turn it off.
    (1)

  3. #13
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    If I remember correctly, Halatali HM has quite a few text bubbles that appear as you move from battlefield to battlefield, which is loaded with nothing but banter, no useful info. So that could be one of the dungeons the Op is talking about, I know there are more but can't quite remember them besides others like guildhests and Steps.

    The last two I just mentioned is one of fhe reason I wouldn't want a option to turn it off though. Usually, as someone mentioned, these bubbles have a hint or clue to give you on what's needed, or in Steps of Faiths case, flat out tell you what you need to do to proceed, so it's not a really good idea to get rid of them all together.

    There could be a option on the HUD menu that may let you shrink them at least? Not on my system at the moment to see myself, but something to look into.
    (0)

  4. #14
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I think Behemoth opens up text box before casting meteor.
    (0)

  5. #15
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Another one is The Steps of Faith where the NPC's tell you what you need to do and at what time to complete the trial (which I suspect everyone ignores)
    (0)
    Age of War


  6. #16
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    I think the chat bubbles could be improved - half the time they are so quick, you cannot read what they say anyway, and ironically a lot of the time this is for the best, as the info given in the chat bubble is wrong.

    I've been doing a few mentor roulettes recently, and quite often get thrown in the low level guildhests. One of them you go through a few gates then kill a toad at the end, the chat says how you must ignore the toad and focus on the adds, which is nonsense, if you just attack the toad it dies before any adds show up anyway. And same for Under the Armor (?) the chat says about intercepting the skeletons or something, none of which do any significant damage, you just attack the boss and it dies
    (1)

  7. #17
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by randysquirrel View Post
    I think the chat bubbles could be improved - half the time they are so quick, you cannot read what they say anyway, and ironically a lot of the time this is for the best, as the info given in the chat bubble is wrong.

    I've been doing a few mentor roulettes recently, and quite often get thrown in the low level guildhests. One of them you go through a few gates then kill a toad at the end, the chat says how you must ignore the toad and focus on the adds, which is nonsense, if you just attack the toad it dies before any adds show up anyway. And same for Under the Armor (?) the chat says about intercepting the skeletons or something, none of which do any significant damage, you just attack the boss and it dies
    Only because of the huge gap in stats between synced characters in blue/green/purple gear and the new players in NQ gear that they were tuned for. Even an increase of 2 levels from minimum is enough break the fights at those levels.
    (2)
    Last edited by Ultimatecalibur; 05-18-2016 at 11:51 PM.

  8. #18
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by randysquirrel View Post
    I've been doing a few mentor roulettes recently, and quite often get thrown in the low level guildhests. One of them you go through a few gates then kill a toad at the end, the chat says how you must ignore the toad and focus on the adds, which is nonsense, if you just attack the toad it dies before any adds show up anyway. And same for Under the Armor (?) the chat says about intercepting the skeletons or something, none of which do any significant damage, you just attack the boss and it dies
    Guildhests are designed to teach basic dungeon mechanics without the full length of an actual dungeon. If you exclude the mechanics that it's trying to explain to you, that sort of eliminates the point of the hest. With overleveled overgeared players it's often possible, and even easier, to just burn through the boss ignoring all the mechanics involved, but if there are any new players there it's worth doing the full thing anyway, if only to show what the full thing consists of. It's a particularly significant consideration if you're doing it through mentor roulette, where your whole point in being there is to teach it.

    (I sort of wish SE would fix the level-sync so we'd actually be closer to the normal level that duties were designed for, so that mechanics remained relevant rather than every single fight turning into a mindless burn the boss race. But then if they did that, people would probably complain that gear upgrades become useless.)
    (3)

  9. #19
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    (ok, more on-topic this time)

    The in-duty NPC chat is only one example of a broader problem. There are a lot of notification messages of various sorts that pop up in the center of the screen and which aren't controllable. I think the windows for all types of pop-up messages should be configurable through HUD layout, whether that's this chat, or the messages of items you gather, or notifiations when your retainer sells something, or the huge message when you enter a FATE area, or accept a Levequest, or whatever. We should have the same options for all of these sorts of things that we do for other HUD elements: the ability to show or hide them, move them, and resize them.
    (1)

  10. #20
    Player
    slipHAZARD's Avatar
    Join Date
    Apr 2016
    Posts
    13
    Character
    Slip Hazard
    World
    Hyperion
    Main Class
    Conjurer Lv 58
    lol so I am taking it that "No" I can't remove or decrease the size of the chat bubbles I was describing

    Appreciate and much thanks for all the info guys
    (0)

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