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Thread: Heavy Thrust?

  1. #11
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Tanathya View Post
    Kick them if they don't care. Why would you care in their stead?
    racists ! i play how i want, its my sub u bunch of elitists ! u r a problem to this game !!!!
    (2)

  2. #12
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by DE-Roxas View Post
    Random Dragoons in DF are 99% of the Time the worst you can get. They dont use their AoE on pulls with 10+ Enemys either. Just Keeping their Dragons Blood up and Single target the first of the 10 mobs.
    Sure valuable for every group. I really hoping to get anything other than a dragoon when i queue xD But they always find you.
    Geirskogul is a 200 potency Doomspike every 10 seconds (technically 20 if you don't want to drop BOTD), and I'd rather pick out the hardest target on a pull and make it go away with my ST rotation before switching to AOE. If I'm paired with a SMN or BLM, though, there might not be any trash left for me to AOE...

    Anyway, OP, heavy thrust is 100% required, there's no Weird Muta-Meta where HT can be left out of DRG's rotation. Kick bads, don't encourage or carry them.
    (1)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  3. #13
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    In a group of 10 mobs, it's absolutely optimal to be hitting Ring of Thorns (even out of combo) or Doom Spike than any sort of mock "AoE" you might try by using single target.

    Your "AoE single-target rotation" should also completely eschew Phlebotomize. DRG is the one Job where spreading BOTH DoTs is actually sub-optimal to maintaining HT>CT>CT>repeat with no Phleb in-between at all. 4 gsk per minute = 800 pot per mob per minute = probably 2-3 on any given pull you have BotD for.
    (0)

  4. #14
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Janyxea View Post
    LOL but that would require them to have Elusive Jump on their bar. A rarity to be sure.
    They should! If nothing else, go up to a cliff, back up to the edge and hang your heels over just a bit and Elusive Jump. The game will bug, there will be no animation. You just get teleported to the bottom with 0 dmg taken. It's kindda fun and handy in some situations, but you gotta do it just right or it doesn't work.
    (0)

  5. #15
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
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    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by JackFross View Post
    As a Dragoon main, I can tell you that I never use Heavy Thrust. I have other skills on my bar that suit me better.™
    You forgot to add that you pay your sub so you are entitled to play however you want.
    (1)

  6. #16
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    BotD has caused me to forget about heavy thrust occaisionally, its bad, i know but it happens lol. also a dragoon walks into a bar, the rest of the party dodged it
    (0)

  7. #17
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by fm_fenrir View Post
    Geirskogul is a 200 potency Doomspike every 10 seconds (technically 20 if you don't want to drop BOTD), and I'd rather pick out the hardest target on a pull and make it go away with my ST rotation before switching to AOE. If I'm paired with a SMN or BLM, though, there might not be any trash left for me to AOE...

    Anyway, OP, heavy thrust is 100% required, there's no Weird Muta-Meta where HT can be left out of DRG's rotation. Kick bads, don't encourage or carry them.
    Actually, there is. If you are about to lose BoTD and the cast is on cd iirc it's better to drop HT to maintain the BoTD if dropping phelb alone isn't enough
    (0)

  8. #18
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by AnimaAnimus View Post
    They should! If nothing else, go up to a cliff, back up to the edge and hang your heels over just a bit and Elusive Jump. The game will bug, there will be no animation. You just get teleported to the bottom with 0 dmg taken. It's kindda fun and handy in some situations, but you gotta do it just right or it doesn't work.
    Doesn't require any precision, really. If you Elusive past an edge, it'll just track your progress along the ground and you'll end where you should have (on the ground, generally) with 0 damage taken. Unless they patched this since the last time I messed around with it. It still works from the roof of a house, at least.
    Quote Originally Posted by AnimaAnimus View Post
    You forgot to add that you pay your sub so you are entitled to play however you want.
    I would have! But the person I was quoting with that didn't use that defense.


    Quote Originally Posted by CookieMonsta View Post
    Actually, there is. If you are about to lose BoTD and the cast is on cd iirc it's better to drop HT to maintain the BoTD if dropping phelb alone isn't enough
    All things considered, I strongly disagree.

    Let's break down the scenario you need in order for this to happen. When you're about to press Heavy Thrust, you would need ~10-11s remaining for this scenario to happen. For that to happen, your previous BotD must have refreshed the timer to ~21-22s (but not quite 22). The one before that refreshed it to 18-19s, and the one before that refreshed it to ~25-26s (and you used a gsk after this one, clearly). You're now 3 FaC/WT into you BotD timer, at least. If you use BotD after Impulse Drive, this is a scenario you might encounter. Now, a not-shit Dragoon would just wait until they use their NEXT FaC/WT (which bumps it to 24-25s, making gsk easy to hit) and then again after the fifth (where you're down low and getting BotD back anyway this next combo).

    So, for this to be the case, you would have needed to fat-finger FaC/WT > GSK when you were at 21-22s and now you're screwed because you messed up and have two options. H>IDC>P>TTT>TTT>H>ID[botd]C4 or IDC4>H>P>TTT4>H>ID[botd]C4. Of note, the former has 14 GCDs before BotD and the latter has 13, so we're not delaying your BotD re-application by any meaningful amount. So, yeah, it looks pretty good. After all, we get +1 gsk in the latter combo and only lose HT on a few GCDs.


    My argument is:
    This is a situation which is implausible if you have any concept of how to play this Job.
    Why?

    1. In order to encounter this scenario, you need to use BotD before the second hit of your combo, rather than the third.
    "But, you do this in the opener!" you cry, flailing your arms.
    Yes, you do. However, we're discussing using gsk after the third strike of FaC/WT. After the opener, your first is CT, second is FT, third is CT. So, if you encounter this situation right then, you're skipping Phlebotomize. Not Heavy Thrust.

    "But what if I did that again later in the fight for buff reasons!?"
    Then you played your buffs wrong. BotD should always be used before the third hit. Geirskogul is flexible and can be used up to 3 GCDs before the re-application. Internal Release tends to be 1-2 GCDs before re-application. Life Surge likes to come up during re-applications on Full Thrusts sometimes - just use gsk earlier in those situations. It's not hard.

    2. It requires you to have weak enough knowledge of the Job mechanics that you fire Geirskogul off immediately after hitting FaC or WT.
    "But that feels like the best time to use it!"
    Again, Geirskogul is a fluid cooldown - it's the only one of those that exist in the game! Take advantage of it. Using it rigorously at this exact precise timing is a crutch you should discard as soon as possible. Pay attention to timers - use it when it makes sense to, which is not always immediately following your FaC.


    So...

    tl;dr: Get good, basically? It's a scenario so implausible that I laugh at it. I know you'll say "but downtime" and I'll argue that I've successfully finished A7S and never encountered a scenario where I need to eschew Heavy Thrust in favor of maintaining Blood of the Dragon. It is literally not a conundrum I have ever encountered. Ever.
    (1)
    Last edited by JackFross; 05-19-2016 at 01:55 AM.

  9. #19
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    I comfort new monks or monks that have yet to learn. But no mercy for the derpgoons.
    (0)

  10. #20
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Use Elusive Jump instead and say it was accident.
    I have actually done that before. Saw all the plumes on me and had a knee jerk reaction to elusive jump out of plumes and over the edge. Was so embarrassed since I do actually try to do good.
    (0)

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