Its painfully obvious that people arnt thinking past the skills use . Or factoring the fact that at minimum there are 3 others in the group 2 of whitch will hit faster and more frequently then the tank and one who will draw 360degree casting aggro also more frequently then a combo compleation . Being the tank does not mean ur the only aggro generator . In that aspect the cooldown alone sets the skill space better used for a shield rather then attempting a 1 off 20 sec to do a grand total of regular dps damage which amounts to next to nothing looking at the enemies life bar if its not a add . Theres a percent sighn there ppl if its 100% of 25 thats just a extra 25 not some crazy high number fighting fates and regular world knock urself out thats a hudge difference but dungons are a different story.Dont think it will be the same it wont.