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  1. #1
    Player
    SorceressVal's Avatar
    Join Date
    Apr 2016
    Posts
    62
    Character
    Alexis Kitsune
    World
    Diabolos
    Main Class
    Summoner Lv 83
    U asked why is wasnt contantly used to begin with this is the answer wether liking the skill or not isnt factored ito it . Its its practicality that it the factor . The effects are good not a single person is going to debate that . They look really good listed not a single person is going to debate that either . Wether it is worth it to use with god aweful long cooldown and extremely short duration is a different matter all together .

    Example lets say to make this easyer for you a attack hits for 100 then u add the 300% what do u get ? 300 its really not that much compared to a regular dps output or even a whm.

    All that effort and time taken to repeat an attack a dps does at regular is it worth it when you can instead use the space to either increase aggro generation to get a steady aggro flow or increase defense to take pressure off the healers
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  2. #2
    Player
    SorceressVal's Avatar
    Join Date
    Apr 2016
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    62
    Character
    Alexis Kitsune
    World
    Diabolos
    Main Class
    Summoner Lv 83
    No it really isnt practical especially in large groups where the dps are doing aoe or different targets at once . If it lasted like darkside that would change things but at best once in a blue moon you can be a average dps for 20 sec . That while being a tank counted on to hold giant groups of enemies it is not practical.
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  3. #3
    Player
    Kitfox's Avatar
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    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SorceressVal View Post
    No it really isnt practical especially in large groups where the dps are doing aoe or different targets at once . If it lasted like darkside that would change things but at best once in a blue moon you can be a average dps for 20 sec . That while being a tank counted on to hold giant groups of enemies it is not practical.
    You're arguing that people shouldn't use cooldowns at all because they're not worth the trouble? Gee, such solid reasoning. Are you one of these summoners who only use Ruin because DoTs aren't worth the trouble?
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    Last edited by Kitfox; 05-20-2016 at 07:27 PM. Reason: Better wording.

  4. #4
    Player
    SorceressVal's Avatar
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    Apr 2016
    Posts
    62
    Character
    Alexis Kitsune
    World
    Diabolos
    Main Class
    Summoner Lv 83
    If attempting to attack 1 good time drops aggro and puts the TEAM at risk who is really being selfish ? Seirously we all get the same opportunity to que as any role . If you want to dps then que as a dps if you want to heal then que as healer if you want to tank then que as tank. The reality is repeat dyng isnt playing optimal it takes less time to do the job kill and move on then to wipe and restart .
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  5. #5
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SorceressVal View Post
    If attempting to attack 1 good time drops aggro and puts the TEAM at risk who is really being selfish ? Seirously we all get the same opportunity to que as any role . If you want to dps then que as a dps if you want to heal then que as healer if you want to tank then que as tank. The reality is repeat dyng isnt playing optimal it takes less time to do the job kill and move on then to wipe and restart .
    Using Unchained doesn't put anyone at risk. You don't understand how the skill works or how it works in the context of other game mechanics, please read back on the thread to educate yourself.
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  6. #6
    Player
    FallenWings's Avatar
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    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SorceressVal View Post
    If attempting to attack 1 good time drops aggro and puts the TEAM at risk who is really being selfish ? Seirously we all get the same opportunity to que as any role . If you want to dps then que as a dps if you want to heal then que as healer if you want to tank then que as tank. The reality is repeat dyng isnt playing optimal it takes less time to do the job kill and move on then to wipe and restart .
    You lose virtually nothing from pressing the CD.

    Unless... You aren't arguing about the Stacks giving parry being > then 33% more damage+threat... are you?

    The skill does not in any shape or form, make you less of a tank. If anything, it makes you a better tank to press your Unchained. You build more hate(tank job), you survive better with stronger self heals(tank job), and surprise, you deal more damage(tank job) at no cost to YOU or YOUR group. It is infact, costing your group by NOT doing damage. Because you're putting STRESS on your healers by making the fight longer then it needs to be.

    Tank, Healer, DPS does not mean all you do and should do, even if the tools are available to you, is Tank, Heal, and or DPS respectively. You are given far more tools then that and it is in the best interest of the GROUP to maximize all your tool sets and striking the perfect balance as tanks or healers in managing your survival and ability to contribute to the completition of the fight (Kill X enemy).

    Edit: You can bypass the 1000 character limit by typing what you want to say in something like Notepad, making a dummy post, and then edit that post and paste your notepad post into it and clicking save.
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    Last edited by FallenWings; 05-20-2016 at 07:55 PM.

  7. #7
    Player
    SorceressVal's Avatar
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    Apr 2016
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    62
    Character
    Alexis Kitsune
    World
    Diabolos
    Main Class
    Summoner Lv 83
    Once again for the 3rd time the particulars of what the skill does isnt and from the thread title was never in question. The question was why its not used more . The answer as stated restated and explained is- in essence it turns you into a regular dps for 20 sec with a extremely long cooldown so its more or less a 1 off skill ( dont assume everyone uses it correctly that is accually very rare) so is it worth it to have over a boost of a different type with both a shorter recasted and longer duration. When waighed aginst a accual run not just looking at what it does . Its not practical to losen aggro or defense to recycle something u have to wait forever to redo . Think about it theres already lessin aggro generation specing half in vite for damage cuse str=hate . Its not overused cuse there are better ways to do the job.
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  8. #8
    Player
    SorceressVal's Avatar
    Join Date
    Apr 2016
    Posts
    62
    Character
    Alexis Kitsune
    World
    Diabolos
    Main Class
    Summoner Lv 83
    Personally i like the skill but with its short time and high cooldown they put it right on the edge of good or bad and basicly copied its concept and gave the finished version to drk .
    (0)

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