Your simply stating the action as listed what you are missing completely is the point those effects are nominal but extremely short lived . 1 volly of healing just 1 and that puts the total effectiveness to shame. As i said b4 it isnt the effects or use its the skill its not practical to have that much aggro generation with no little to no duration and a cooldown that prevents reuse unless its a boss fight in wich case they take so much less in damage its better to leave damage completely to the dps who can do steady high damage without buff waiting . How is that not seen . The skill is akin to darkside its use would need similarity for effective output .