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  1. #11
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SorceressVal View Post
    ...


    Unchained is a buffing skill placed on the Warrior that lasts for 20 seconds. During which, the warrior gains 33.3% damage for spending 5 stacks of Wrath. 20 seconds is 8-9 GCD skills that will be boosted in damage and enmity generated.

    The other options are Inner Beast, and... what was that skill from 2.X called... Iron Typhoon? Oh! Steel Cyclone.

    Inner Beast is a single GCD skill that deals 300 potency, heals for 100% of the damage dealt, ignores the Defiance penalty, and grants a 6 second buff on the warrior that reduces damage by 20%.

    Steel Cyclone is a single GCD skill that deals 200 potency in a 5 yalm radius, increases enmity generated on the skill itself, and ignores the Defiance penalty.

    Single Target damage and aggro: Unchained > Others.
    Multi-target damage and aggro: Unchained >Others.

    In almost every single situation aside from requiring the 20% damage reduction from Inner Beast, Unchained is the best skill to spend Wrath Stacks on. It grants the highest gains in personal damage and enmity out of all three Wrath skills. All the while having a measely cooldown of 120 seconds or 2 minutes.

    The opening post was discussing why Unchained isn't being utilized in opening pulls for the standard play since it is arguably the highest raidDPS gain method at very little personalDPS cost to the WAR. Allowing your PLD/DRK essentially access to 20%+ damage in their openers and removal of potential Rage of Halones and Power Slashes out of their fight rotation will trump the -5% damage the WAR suffers for the first 20 seconds of the fight.
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    Last edited by FallenWings; 05-20-2016 at 06:17 PM.

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