Quote Originally Posted by Twailaith View Post
It is my oppinion that a WAR that's MT'ing should rely on Inner Beast rather than Unchained, as it can hold aggro anyway and the 6 seconds of mitigation and the 300 potency self-heal offers more Raid-wide benefits than "Pulling harder on the boss I'm already pulling and holding".
Man, I stopped reading this post at the DPS stuff. I never realized how WILDLY off-base you are toward the topic of this thread.

Let me break this down for you. The WAR is changing their opener from Deliverance all the way to:

[Defiance>Infuriate>wait for the timer>vengeance>Unchained on pull]>
Tomahawk>2 combos>Deliverance>Berserk>Fell Cleave>normal Berserk opener.

Literally ALL YOU LOSE is 5% on those first 7 GCDs.

In contrast, the PLD or DRK get to open the fight out of tank stance and use zero enmity grabbing moves (which constitute a DPS loss for either other tank), only using one when they provoke off the WAR at Pacification to assume their proper spot in the MT position.

I am completely baffled as to how you're missing this point - or how anyone is missing this point and still whining and bitching about "BUT MUH DEEPS" when it's a drastic raid DPS boon to have the WAR pull with Defiance+Unchained, rather than force the DRK or PLD into tank stance on pull in order to hold against the bursting DPS.
Quote Originally Posted by Reynhart View Post
How convenient to forgot that Sheltron gives a better eHP increase that Thrill Of Battle, right ?
I'm just gonna go ahead and tap you on the head and give you a sticker.

Sheltron looks really good on paper, but its uses are so few and far between for anything other than Shield Swipe procs. It requires a very specific situation for it to be worthwhile, and PLD sees a very tiny amount of those scenarios in Savage Midas - if they even see any at all. Almost every physical tank buster in Midas is multiple hits back-to-back, which makes Sheltron basically worthless, whereas Thrill+Equilibrium works significantly better.
"But that's two cooldowns!"
Equilibrium is a 60s CD that is usually used in Deliverance for a TP boost. Trading a TP boost for a health boost to mitigate incoming damage is not using an extra CD.