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  1. #1
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Sit down, son.

    Machinist: 7306.53 potency done during the duration of Wildfire (including the WF pop).
    Dragoon: 6446.59 potency done while Blood for Blood is active.

    Neither of these include the 3 (MCH) or 2 (DRG) lead-up GCDs before the period I measured. Both of these end less than 25s into the fight.

    BLM is likely higher than either, considering the fact that their Fire IV (of which there are 5-6 in the opener) is 500+ potency without Raging Strikes included.

    4800 is garbage.

    Calculations:
    In the 15s during Wildfire, a Machinist will do:
    Slug Shot [HE+B4B+RS+HC+GB+A] 200x1.15x1.1x1.2x1.1x1.3x1.05 = 455.85
    Clean Shot [HE+B4B+RS+HC+GB+A+Auto-Crit] 220x1.15x1.1x1.2x1.1x1.3x1.5x1.05 = 752.16
    Split Shot [HE+B4B+RS+HC+GB+A] 160x1.15x1.1x1.2x1.1x1.3x1.05 = 364.68
    Slug Shot [HE+B4B+RS+HC+GB+A] 200x1.15x1.1x1.2x1.1x1.3x1.05 = 455.85
    Split Shot [HE+B4B+RS+HC+GB+A] 160x1.15x1.1x1.2x1.1x1.3x1.05 = 364.68
    Slug Shot [HE+B4B+RS+HC+GB+A] 200x1.15x1.1x1.2x1.1x1.3x1.05 = 455.85
    Clean Shot [HE+B4B+RS+HC+GB] 200x1.15x1.1x1.2x1.1x1.3x1.05 = 455.85
    Slug Shot [HC+GB] 180x1.1x1.3x1.05 = 270.27
    Split Shot [HC] 140x1.1x1.05 = 161.7

    Total for GCDs: 3736.89

    In addition to:
    Gauss Round 200x1.15x1.1x1.2x1.1x1.3x1.05 = 455.85
    Ricochet 300x1.15x1.1x1.2x1.1x1.3x1.05 = 683.78
    Blank 100x1.15x1.1x1.2x1.1x1.3x1.05 = 227.93
    Head Graze 100x1.15x1.1x1.2x1.1x1.3x1.05 = 227.93

    Total for oGCDs: 1595.49

    And 5 ticks of Lead Shot:
    45x1.15x1.1x1.2x1.1x1.3x1.05x5 = 512.84

    That totals to: 5845.22
    Wildfire deals 25% of that: 1461.31

    The final total is: 7306.53 potency.
    And I didn't include Disembowel or Trick Attack.

    --------------------------------------------------------

    In the 20s of Blood for Blood, a Dragoon will do:
    Disembowel 220x1.15x1.3 = 328.9
    Chaos Thrust 250x1.15x1.3x1.1 = 411.125
    Chaos Thrust dot 35x8.2x1.15x1.3 = 429.065
    4th Hit 290x1.15x1.3x1.1 = 476.905
    Phlebotomize 170x1.15x1.3x1.1 = 279.565
    Phleb DoT 30x8x1.15x1.3 = 358.8
    True Thrust 150x1.15x1.3x1.1 = 246.675
    Vorpal Thrust = 200x1.15x1.3x1.1 = 328.9
    Full Thrust = 360x1.15x1.3x1.1x1.5 = 888.03
    4th Hit 290x1.15x1.3x1.1 = 476.905
    Heavy Thrust 170x1.15x1.3x1.1 = 279.565

    Total for GCDs: 4504.435

    While also hitting:
    Leg Sweep 120x1.15x1.3x1.1 = 197.34
    Jump 200x1.5x1.3x1.15x1.3x1.1 = 641.355
    Spineshatter 170x1.3x1.15x1.3x1.1 = 363.435
    Dragonfire 250x1.15x1.3x1.1 = 411.125
    Geirskogul 200x1.15x1.3x1.1 = 328.9

    Total for oGCDs: 1942.155

    The final total is: 6446.59
    Again, not including Hypercharge or Trick Attack.
    I also didn't adjust for the +25% crit chance that these skills all have.
    (15% for Dis -> second 4th, 10% for Dis -> VT, 25% on every ogcd)


    //EDIT:

    WAR is not ~4800, but actually ~6178.41 potency during a properly executed triple-fell-cleave Berserk. Much better than 4800, but still below the two shown above and likely most - if not all - other DPS Jobs. They /might/ be able to beat MNK and NIN burst, but I'd be shocked if they beat a proper BRD, BLM, or SMN opener. I just can't be arsed to calculate all of these.

    The triple Fell Cleave Berserk looks like this:
    Fell Cleave 500x1.05x1.5x1.2x1.1 = 1039.5
    Maim 190x1.05x1.5x1.2x1.1 = 395.01
    Storm's Eye 270x1.05x1.5x1.2x1.1 = 561.33
    Heavy Swing 150x1.05x1.5x1.2x1.1 = 311.85
    Skull Sunder 200x1.05x1.5x1.2x1.1 = 415.8
    Butcher's Block 280x1.05x1.5x1.2x1.1 = 582.12
    Fracture 100x1.05x1.5x1.2x1.1 = 207.9
    Fracture DoT 20x10x1.05x1.5x1.2 = 378
    Fell Cleave 500x1.05x1.5x1.2x1.1 = 1039.5
    Fell Cleave 500x1.05x1.5x1.2x1.1 = 1039.5

    Brutal Swing 100x1.05x1.5x1.2x1.1 = 207.9

    Total: 6178.41



    NONE of the above takes Auto Attacks into account. MCH has no autos, but they DO have a 160 damage auto from the Turret every 3s for that duration. It doesn't get any buffs besides its own Hypercharge, but all 5 of those hits add on to the Wildfire pop.

    DRG AA's are stronger than WAR AA's, by which I mean a delay of 3.44 = 5-6 AA's in Berserk, while a delay of 2.88 = 6-7 AA's in B4B.
    (4)
    Last edited by JackFross; 05-18-2016 at 05:20 AM.

  2. #2
    Player
    AaronHughes's Avatar
    Join Date
    Mar 2016
    Posts
    20
    Character
    Mitzi Nowl
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    I think some of you are missing the point. A warrior doing an Unchained pull enables both tanks to be in dps stance for the entire fight even if you dont have a NIN. The PLD/DRK simply provokes after the opener and the war can go back to fell cleaving to their heart's content. For a paladin that's 10 minutes of not having damage penalty from shield oath and 10 minutes of using Royal Authority instead Rage of Halone while they still get shield swipe procs.
    (0)

  3. #3
    Player
    Siccoroa's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Serizawa Kuni
    World
    Leviathan
    Main Class
    Bard Lv 80
    Quote Originally Posted by JackFross View Post

    //EDIT:

    WAR is not ~4800, but actually ~6178.41 potency during a properly executed triple-fell-cleave Berserk. Much better than 4800, but still below the two shown above and likely most - if not all - other DPS Jobs. They /might/ be able to beat MNK and NIN burst, but I'd be shocked if they beat a proper BRD, BLM, or SMN opener. I just can't be arsed to calculate all of these.
    Calculated BLM and SMN

    BLM: Full BLM opener gets 6269 pot over about 23 seconds, with 6 fire 4 and 1 fire 3 under RS.


    SMN: I got 3 potential numbers, a regular opener will give you 7115 potency with 4 ruin 3s and 3 af actions during RS. Using 6 af actions gives you 7950 potency. Sit down for this last one, using 6 af actions, rouse&spur, and enkindle nets you 8900 potency!(not sure if it's even possible to get all those skills in). If you add in book slaps SMN could easily be over 9000. If you align your af actions better SMN could end up closing in on 10000 potency.
    (1)

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