Quote Originally Posted by Reynhart View Post
So you're not using IB and only stay in Defiance for the duration of Unchained ? Great...then a PLD can do better than you.

How convenient to forgot that Sheltron gives a better eHP increase that Thrill Of Battle, right ? And has a recast of 30s, allowing it to be paired with every other mitigation cooldown.
It's not that difficult to calculate that Thrill Of Battle + Vengeance + Raw Intuition offer less mitigation than Sheltron + Rampart + Sentinel + Bulwark. Do the math...

That's exactly where you're wrong. Unchained lowers your mitigation toolkit.
No, I basically spend 100% of A5S - our current A8S progression in Deliverance.

Bulwark and Sentinel have 180s CDs. That means you will often not be able to use them on consecutive tank busters. I don't even know why I bother with people who clearly don't raid yet want to talk about things that only matter for raiding and use standards as stupid as "hey if you use all your CDs you have higher mitigation so PLD>WAR!" As a PLD, you are almost always rotating Rampart + some light CDs, Sentinel, and Hallowed Ground to create a full CD rotation for an encounter. Bulwark is not a CD you use to mitigate important damage.

Take early A1S progression for example. Back then, PLDs had to stack Rampart, Sentinel and ShO in order to survive. Because the next tank buster was roughly 120 seconds later, they needed to use HG to mitigate that one because Sentinel was not yet off CD. But, WARs could just use Thrill and Vengeance for all three because their CDs were short enough. As such, they had a ton of flexibility with their CDs because they still had Holmgang in their back pocket.

Or, look at A7S P3-->P5. If you use Sentinel on the first P3 Uplander Doom, it will not be ready for the P5 Uplander Doom during ball-phase. WARs don't have this problem even without the use of IB because of the shorter CD on Vengeance and Thrill.

That is why WARs are more than adequately equipped to deal with all current content even without IB. They have way more mitigation than they need.

How about you actually do some content that actually demands you know how to play your job before you tell other people "facts" and ask them to do some irrelevant math.

And how Unchained lowers a WAR's mitigation toolkit when it's purely a bonus is beyond me.