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  1. #61
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Seems I was mistaken. My friend said he thought Sheltron mitigated all the damage from the attack where Sephirot winds up, flexes his muscles and then punches but I talked to him and yeah he confused the chance to block with damage mitigated. So I basically confused myself. Apologies.
    (0)

  2. #62
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by MagiusNecros View Post
    Seems I was mistaken. My friend said he thought Sheltron mitigated all the damage from the attack where Sephirot winds up, flexes his muscles and then punches but I talked to him and yeah he confused the chance to block with damage mitigated. So I basically confused myself. Apologies.
    Yeah, Sheltron doesn't block all damage. It just guarantees that a block will happen, for its mitigative benefits and a slight DPS boost.
    (1)

  3. #63
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Yeah, Sheltron doesn't block all damage. It just guarantees that a block will happen, for its mitigative benefits and a slight DPS boost.
    Yeah my friend(WHM) used to be in a FC group that ran Sephy Ex and he must have misread the ability. And then I thought PLD's had an edge in Seph Ex. On one point I'm sad and on another I'm glad that it wasn't the case.
    (0)

  4. #64
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    I thought I might have missed something there. I have extensively played PLD in Sephirot's first phase helping people learn and - while you CAN and SHOULD Sheltron every one of those TBs, it had always only caused an automatic block for me, never anything more. I was ready to be told of some secret glitch where you could completely nullify a punch. xD
    (0)

  5. #65
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by FallenWings View Post


    Granted I could have named the thread better, I didn't expect people to completely skip the opening post and it's main intent. Some good off topic discussion though I guess, maybe.
    I believe the off topic disscussion does answer the the main question of the thread. As you can clearly see, some people believe their dps is more important than the raid dps, and that is why people don't really use unchained, much less abuse it.
    (0)

  6. #66
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    While at it, IMO Sheltron shines best in scenarios where bosses don't hit you while physical tank busters come. Auto easily eats Sheltron that it makes it shitty for that. Compare that to let's say Chesed, Heavenly Heel, Double Rocket Punch (it hits for a lot even with tanks sharing in A8S) where bosses stop hitting you while channeling those tank busters. Unless if you are great at knowing the exact timing for every auto + tank buster for anything else, it's pretty much used on cooldown for that Shield Swipe procs.
    (0)

  7. #67
    Player
    SorceressVal's Avatar
    Join Date
    Apr 2016
    Posts
    62
    Character
    Alexis Kitsune
    World
    Diabolos
    Main Class
    Summoner Lv 83

    Agreed but not at the same time...

    I see your point fully its true 33% up while able to still tank is good in any situation. But the problem lay with the skill itself it beggs what are we really getting with it .

    Duration 10sec on average thats a 4 move line with current attack speeds that means casting unchained then cycling all the attack buffs to include infuriate you get at best 2 hits at maximum 3 if you add an infuriated move . Mind while performing this both healers and dps have cycled 3 or 4 rotations and bult aggro/hate so on a team standpoint does this skill really warrant dropping a hate building move for? Are we really doing the job if were dropping hate for damage ?
    (0)

  8. #68
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Unchained is 20 seconds.

    e: Actually, I'm even more confused by this post now. By doing more damage you are building more threat, as threat is generated based on a multiplier from damage dealt. Unchained increases your damage dealt, and therefore increases your threat. The point of the entirety of the first post is that the WAR should pull to build a huge threat lead, using it's offensive CDs, and then swap with the PLD/DRK when pacified to allow them to ride the huge aggro lead you've created for them at little personal DPS.
    (0)
    Last edited by SpookyGhost; 05-20-2016 at 05:22 PM.

  9. #69
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by SorceressVal View Post
    But the problem lay with the skill itself it beggs what are we really getting with it .
    Unchained has a duration of 20s - this is approximately 3 full combo attacks.
    There is no reason to ever use Steel Cyclone in a single-target encounter - that is the only use for wrath stacks which generates enmity.
    The 33% damage buff from Unchained when applied to a very nice rotation of Eye>Block>Maim>Deliverance is likely higher than 1 SC anyway in hate.
    You're still in Defiance. No hate is sacrificed for this skill's use.

    I'm trying really hard to understand why you're disagreeing. The points you're making are not applicable to the situation being discussed.
    (0)

  10. #70
    Player
    SorceressVal's Avatar
    Join Date
    Apr 2016
    Posts
    62
    Character
    Alexis Kitsune
    World
    Diabolos
    Main Class
    Summoner Lv 83
    Ok 20 sec that little more then doubbles the 2 to 4 and also adds a half rotation to the healers and dps which seems worse .The duration for this skill would only hurt its case if not a end when recasted or given a much shorter cooldown.Wether it was 10 or 20 wouldnt change much
    (0)

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