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  1. #31
    Player
    zmandude24's Avatar
    Join Date
    Apr 2016
    Posts
    42
    Character
    Sir Garun
    World
    Ultros
    Main Class
    Marauder Lv 60
    I don't care much about the new class, but I'd prefer tanks in general to focus on mitigation more. Tanks should not be prioritizing stats on their gear to increase their dps unless they outgear the content. Tanks might as well be called melee dps that can hold aggro at this point.
    (0)

  2. #32
    Player
    TallonOverworld's Avatar
    Join Date
    Jan 2014
    Location
    Maelstrom Hound
    Posts
    186
    Character
    Tallon Overworld
    World
    Ragnarok
    Main Class
    Marauder Lv 70
    Hmmmm.... Maybe a tank that would manipulate the primary or secondary elements (perhaps orbs) in order to tank/dps. Earth/fire/water/air/lightning/ice/aether/void/metal/ or perhaps a combination. But the idea of a mage tank, would be fitting.
    (1)

  3. #33
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I'd like a decent tank. One that doesn't bail because they don't like the random jobs in the party or rng into a random dungeon they don't like via duty finder.
    (2)

  4. #34
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Well based on the tanks we have now.

    We have the basics covered as far as the "theme" of the tanks. Warrior is the physical damage style of tank, Paladin has the holy knight tank/defensive physical damage type (shield and countering with shield) covered although I kind of wish paladin had some light/holy themed smiting type spells going on, not because I want it to manage MP like Dark Knight but rather because paladin has spells but really doesn't need to ever use it's hp and I really would like the ability to spend it on some kind of damaging move. Dark Knight has the shadow/dark power style tank covered. Of the other tank types I've seen, something with a magic or elemental power as a theme sees to be in order.
    (0)

  5. #35
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Depending on what direction FFXIV goes in for 4.0, I may be okay with a new Job, but as for what tanks are available in the series, I have no idea what could possibly be a tank. Paladin has consumed the Knight and Gladiator Jobs, but also their lesser known variants, like Holy Knight and Sword Saint. Warrior likewise, has consumed its peers, removing the Fighter, Berserker, and Viking Jobs. Dark Knight also stole aspects of the Mystic Knight, Rune Knight, Rune Fencer, and Templar Jobs. This leaves us with Dragoon, which has been regulated to a damage dealer, and Samurai which if implemented as a tank would just serve as another parry-based tank that uses a large two-handed sword. So unless SE breaks the mold by having a tank that wears equipment that isn't of the Fending suffix, I don't see that happening.

    I think the more likely situation, is that SE will polish up the three we have and introduce more elements of the lesser Jobs contained within our core three tanking Jobs. If they do introduce branching skill trees, I could see them for example, giving Paladin the ability to focus on just their sword arm. Likewise, I could see Warrior gaining the ability to be either a highly risky berserker, or if they're the main tank of their static, perhaps the stalwart defender of the weak that the Marauder quest series shows off. Similarly, Dark Knight could either be the unstoppable vigilante, or the seemingly possessed warrior of justice who fights with uncanny ferocity.

    Of course, like the rest of us, this is just conjecture, I have no idea what route they choose, but I rather see SE give us fewer skills, pare things down to their basics, and then give us options for how we want to specialize our chosen fighting styles.
    (0)
    Last edited by MiniPrinny; 05-19-2016 at 09:59 PM. Reason: 1000 characters...
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  6. #36
    Player
    Ragnarokl's Avatar
    Join Date
    Apr 2016
    Posts
    5
    Character
    Ragnak Dalamiq
    World
    Ragnarok
    Main Class
    Warrior Lv 70
    Quote Originally Posted by MiniPrinny View Post
    and Samurai which if implemented as a tank would just serve as another parry-based tank that uses a large two-handed sword.
    I hope if they release samurai they don't go this route, if something like DRK is their idea of a parry based tank.

    I hope they make it a counter tank whit barriers that when broken have an effect, they could also spice it up whit barriers you want to keep like you have a regen effect on you as long as the barrier is up or a immolation type of thing where you do aoe around you, it could even have rogue as a cross class for shade shift(maybe to powerful on a tank).

    In the end I just hope whatever they do it is as well designed as warrior.
    (0)

  7. #37
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I'd like a tank with Piercing or Blunt force for its attack.
    (1)

  8. #38
    Player
    Ashur's Avatar
    Join Date
    Mar 2016
    Posts
    92
    Character
    Morfran Llewellyn
    World
    Odin
    Main Class
    Gladiator Lv 70
    Okay so I would love a Rune Fencer, but probably not as people know it from other FF games.
    Maybe a one handed rapier wielder, with low damage but a base 20% skill speed out of tank stance, and then in tank stance a summoned shield in exchange for the speed. Uses runes for attack and defense buffs, maybe carved in the air with the rapier. quick looking attacks. maybe an elemental resistance rune, physical damage resist rune, a rune for ranged spell to grab aggro.

    Also would like a tank that keeps aggro through dots, maybe a high cost opener combo that gets snap aggro but cant be used that often, just for pulls, then DoTs maintaining aggro through the fight while they focus on damage or skills to prepare defensively
    (0)

  9. #39
    Player
    rjspencer4's Avatar
    Join Date
    Jan 2015
    Location
    Mac Anu
    Posts
    335
    Character
    Despair Senpai
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    The kind that knows how to do their job, there isn't nearly enough of them.
    (2)

  10. #40
    Player
    Gabrielleblanc's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    117
    Character
    Leonard Lecorre
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Something that plays like riftstalker in Rift would be fun, barrier/avoidance tank.
    (0)

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