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  1. #1
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60

    Make normal primal encounters more relevant to the extreme versions

    This trend in HW of normal mode primals being near completely different fights than their extreme versions is terrible design. If a player were to go from Seph normal into SephEx, they'd be completely in the dark on at least half a dozen mechanics.

    This makes it very hard to get new players into the fights, much less getting them to clear/farm them. It ultimately shrinks the endgame PuG/Static pool to pitifully small numbers compared to the endgame server population.

    The normal modes should teach players how to successfully clear the extreme fights. They should be literally the same fight with the numbers tuned down to allow more room for error.
    (0)

  2. #2
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    It's even more fun when you have people that farm Sepphi EX in their sleep and then get into normal and it's like "I have no memory of this place".
    (2)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  3. #3
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,573
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    If it were the same encounter it would make extrem really boring
    Because you would already know all the step just have to being the tempo up and it's down

    They have to make new mechanics and new attack to make it harder !
    In fact all the normal fight prepare you to handle basic extrem fight and you only need to adapt for a few things

    ..

    And true to ruskie
    Sephi nm or thordan nm are like
    What the hell is this place
    That's not the dance i know
    It hit like a lalafel... barely lost half of my life in one mechanics

    When ex fight are almost insta kill
    (1)

  4. #4
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    So are you asking that they cater to the lowest common denominator, or raise the base skill level required?
    (0)

  5. #5
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Destous View Post
    This trend in HW of normal mode primals being near completely different fights than their extreme versions is terrible design. If a player were to go from Seph normal into SephEx, they'd be completely in the dark on at least half a dozen mechanics.

    This makes it very hard to get new players into the fights, much less getting them to clear/farm them. It ultimately shrinks the endgame PuG/Static pool to pitifully small numbers compared to the endgame server population.

    The normal modes should teach players how to successfully clear the extreme fights. They should be literally the same fight with the numbers tuned down to allow more room for error.

    Bad idea I'd say. It is the additional mechanics that make the Extreme versions difficult.
    The higher numbers on Extreme are basically just so you can't ignore mechanics completely.
    If normal mode had the same mechanics as EX have now, normal mode would become much more difficult than it is.
    (0)

  6. #6
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    718
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ruskie View Post
    It's even more fun when you have people that farm Sepphi EX in their sleep and then get into normal and it's like "I have no memory of this place".
    lol yeah that has happened to me. Even moreso though thordan normal is not even remotely close to the ex version.
    (0)

  7. #7
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Destous View Post

    The normal modes should teach players how to successfully clear the extreme fights. They should be literally the same fight with the numbers tuned down to allow more room for error.
    This should be the same for everything including raids. This way people can train on boss mechanics on a forgiving environment. Extreme/Savage should just be about more damage done and 1 hit kill mechanics. The problem now is that its too difficult to "learn" a fight.
    (0)


  8. #8
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by DukeGr View Post
    This should be the same for everything including raids. This way people can train on boss mechanics on a forgiving environment. Extreme/Savage should just be about more damage done and 1 hit kill mechanics. The problem now is that its too difficult to "learn" a fight.
    They don't have to be exactly the same, just more relevant in terms of flow. It's very seldom when the phases of a normal primal line up with the extreme version. It's why people can go from a normal primal fight they know by heart to running around like a chicken with its head chopped off during the extreme version. Extra mechanics thrown into extreme primals is fine, but make the experience gained from learning the normal version much more applicable to the extreme version. Right now, the largest similarity between normal and extreme versions is the primal you're fighting.
    (0)

  9. #9
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    One fight does not make a trend.
    (0)

  10. #10
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nekotee View Post
    If it were the same encounter it would make extrem really boring
    Because you would already know all the step just have to being the tempo up and it's down
    ll
    This would make more sense to me if the normal (hard) version required any sort of farming. We run it once and move on to extreme, so it's not like we've been farming it for months and now move on to farming something else for months. Having the mechanics transfer between the two would be a great way of introducing you to the mechanics and teaching the player. Currently, that is greatest fault with this game. There is such a massive jump in difficulty (from Seph to Seph Ex, from Midas to Midas Savage etc.) with nothing to ease you into it.
    (0)

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